Phase cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 5 users not shown)
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| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 2000
| commerce = 2000
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Disintegrate
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
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| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;m
| tilecolors = cw
| tilecolors = cm
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseHeavyWeapon
| unidentifiedinfo = {{Unidentified info | tile = phase cannon unidentified.png | name = weird artifact | altname = rifle }}
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| desc = A massive energy cannon.
| unidentifiedimage = phase cannon unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = cannon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very High{{)}}}}
Accuracy: Very High
| categories = Rifles
-25 move speed{{)}}}}
| gameversion = 2.0.201.69
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}. These power sources can be used in combination with an energy cell.
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}. These power sources can be used in combination with an energy cell.


This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
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{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
[[Category:Rifles]]
19,173

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