Phase cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated from rifles->heavy weapons for patch 204.53)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
Line 10: Line 10:
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 2000
| commerce = 2000
| weaponskill = {{SkillID to name|Heavy Weapon}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Disintegrate
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
Line 38: Line 38:
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapons
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very High{{)}}}}
Accuracy: Very High
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 60: Line 61:


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
[[Category:Heavy Weapons]]
19,173

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