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Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively. | Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively. | ||
Creatures with Photosynthetic Skin | Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine bask bonus duration (rounded down), regeneration bonus, Quickness bonus, and max starch/lignin servings (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin}} | The following formulas are used to determine bask bonus duration (rounded down), regeneration bonus, Quickness bonus, and max starch/lignin servings (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin}} |