Polarized: Difference between revisions

195 bytes removed ,  05:43, 19 August 2023
flare compensation basically just reduces confused duration
m (missing info)
(flare compensation basically just reduces confused duration)
 
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| desc              = &CPolarized: The item offers protection against visual flash effects.
| desc              = &CPolarized: The item offers protection against visual flash effects.
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{{missing info|What does it actually mean to reduce the flash intensity tier? How does this change the effect of the flashbang grenade? Is it completely ignored/nullified, or something else?}}
{{name|caps}} protects against the flash effects caused by {{favilink|flashbang grenade|plural}}: the duration of the ensuing [[confused]] effect is decreased by '''(Tier / 3)''', where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, this number is added to the initial flare compensation bonus.
{{name|caps}} protects against the flash effects caused by {{favilink|flashbang grenade|plural}}. The amount that the flash intensity is decreased by is '''(Tier / 3)''', where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus.
==References==
==References==
<references/>
<references/>
{{Mod Navbox}}
{{Mod Navbox}}
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