Power: Difference between revisions

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{{As Of Patch|2.0.199.1}}
{{As Of Patch|2.0.202.104}}{{tocright}}
Energy is a resource that is most often used to power artifacts, weapons, and computerized equipment in {{gamename}}. One unit of this energy is referred to as charge (not to be confused with [[Charge]], the skill).
Energy is a resource that is most often used to power artifacts, weapons, computerized equipment, and other machinery in {{gamename}}. Units of energy are typically referred to as charge, regardless of the type of energy involved. For example, an item might require 50 charge to be activated, which could be provided by an electric energy cell, a hydraulic power system, or another type of energy entirely. This type of "charge" should not be confused with [[Charge]], the skill.


Despite the focus on electrical energy, energy can also refer to other types.
== Types of Energy ==
Electrical energy is the most common type of energy found in {{gamename}}, but many other forms of energy are also found throughout the world.
 
In some cases non-electrical energy is used to power objects directly, while in other cases that alternate energy is first converted into electrical energy through energy cells or other mediums. The '''Energy Usage Examples''' table in the section below gives a rough outline of some of the types of energy that are used throughout the gameworld. Conversion between types of energy and the borders between those categories are inherently fuzzy, so that table should be taken as a general guide rather than an irrefutable authority on the matter.


==Energy Types==
Energy cells represent only one type of energy type. Items can use liquids and manual effort to store energy as well.
===Electrical===
===Electrical===
One of the most common ways to deliver energy to an item is with an [[:Category:Energy Cells|energy cell]]. For example, the {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an [[:Category:Energy Cells|energy cell]] to function.
The most common way to deliver energy to an item is with an [[:Category:Energy Cells|energy cell]]. For example, the {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an [[:Category:Energy Cells|energy cell]] to function.


Electrical energy users and storage are always [[Properties#EMP Sensitive|EMP Sensitive]], unless [[Electromagnetically-shielded|electromagnetically shielded]].
Electrical energy users and storage are always [[Properties#EMP Sensitive|EMP Sensitive]], unless [[Electromagnetically-shielded|electromagnetically shielded]].


Electrical energy can sometimes be found being transmitted by electrical power grids such as those found in [[Grit Gate]], as well as inside and nearby [[Tomb of the Eaters|the Tomb of the Eaters]].
Electrical energy can sometimes be found being transmitted by electrical power grids such as those found in [[Grit Gate]], [[Tomb of the Eaters|the Tomb of the Eaters]], [[Ezra]], or [[Yd Freehold]].
 
===Liquid-Fueled===
===Liquid-Fueled===
Some items are powered by liquid as fuel. One dram of the specified liquid corresponds to a certain amount of charge specified by the object. Energy cells that require [[:Category:Liquid Fueled Energy Cells|liquid]] are also considered electrical energy because the liquid is used for the purpose of electricity generation.
Some items are powered by liquid as fuel. The exact method of energy production may vary - for example a {{favilink|combustion cell}} creates energy through combustion, but a {{favilink|blood-gradient hand vacuum}} produces energy through more mysterious biochemical means. For these type of items, one dram of liquid corresponds to a certain amount of charge that can be provided to the object. [[:Category:Liquid Fueled Energy Cells|Liquid-fueled energy cells]] are also considered electrical energy because the liquid is used for the purpose of electricity generation.
===Clockwork===
 
The {{favilink|carcass kneader}} uses a hand crank to charge itself. The player may choose to wind it up by interacting with it.
===Physiological / Clockwork===
Certain objects rely on bodily movement to generate energy. For example, the {{favilink|fidget cell}} is charged by being worn on the body for a period of time, and the {{favilink|carcass kneader}} uses a hand crank to be charged. The player may choose to wind up the carcass kneader by interacting with it.


=== Broadcast ===
=== Broadcast ===
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How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the item to stop charging.
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the item to stop charging.
== Energy Usage Examples ==
{| class="wikitable"
! Energy Type
! Example Inputs
! Example Outputs
|-
| Electric
|
* {{favilink|fusion power station|plural}}
* {{favilink|hydraulic turbine|plural}}
* {{favilink|power line|plural}} and {{favilink|high-voltage power line|plural}}
* [[energy cell]]s, including:<ref>Energy cells are initially powered by variety of different energy types, but use of the electrochemical terminology of "cell" arguably implies that they ultimately provide electrical energy in all cases.</ref>
<ul>
{{#cargo_query:tables=GeneralData|fields=CONCAT('{{(}}favilink id{{!}}',ObjectID,'{{!}}plural{{)}}')|where=ParentObject LIKE '%Energy Cell'|format=ul}}
</ul>
|
A huge variety of artifacts, machinery, and other items that can be powered by the electric energy provided by energy cells or power lines, including but not limited to:
* [[energy-loaded missile weapons]]
* powered melee weapons such as {{favilink|stun rod|plural}} or {{favilink|maghammer|plural}}
* powered equipment such as {{favilink|hologram bracelet|plural}} or {{favilink|Stopsvaalin}}
* machinery such as {{favilink|industrial fan|plural}}, {{favilink|unicomputer|plural}}, and {{favilink|force projector|plural}}
|-
| Bioelectric
|
* {{favilink|Electrical Generation}}
* {{favilink|biodynamic power plant|plural}}
|
* [[jacked]] equipment
|-
| Fusion / Antimatter
|
* {{favilink|fusion power station|plural}}
* {{favilink|fusion pumping station|plural}}
* onboard power systems
* nuclear and antimatter reactions
|
* [[jacked]] equipment
* {{favilink|nuclear cell|plural}}
* {{favilink|antimatter cell|plural}}
* {{favilink|power line|plural}} / electrical power grids
* {{favilink|glass hydraulic pipe|plural}} / hydraulic power grids
* objects with an onboard fusion reactor, including:
** {{favilink|hyperbiotic chair|plural}}
** {{favilink|hyperbiotic bed|plural}}
** {{favilink|becoming nook|plural}}
** {{favilink|norm core mk I|norm cores I, II, and III}}
** {{favilink|galgal|plural}}
** {{favilink|anomaly extinguisher|plural}}
** {{favilink|arcwyrk|plural}}
** {{favilink|chrome pyramid|plural}}
|-
| Hydraulic
|
* {{favilink|fusion pumping station|plural}}
* {{favilink|hydraulic brass foaminator|plural}}
|
* {{favilink|glass hydraulic pipe|plural}}, {{favilink|plastic hydraulic pipe|plural}}, and {{favilink|metal hydraulic pipe|plural}}
{{#cargo_query:
| tables = ArtifactData
| fields = CONCAT('{{(}}favilink id{{!}}',ObjectID,'{{!}}plural{{)}}')
| where  = ChargeConsumeHydraulic IS NOT NULL
| format = ul
}}
|-
| Mechanical
|
* {{favilink|wooden water wheel}}
* {{favilink|wooden wind turbine}}
|
* {{favilink|millstone}}
|-
| Physiological
|
* body movement
|
* {{favilink|fidget cell|plural}}
|-
| Solar
|
* sunlight
|
* {{favilink|solar cell|plural}}
* {{favilink|solar condenser|plural}}
* {{favilink|solar still}}
* {{favilink|traipsing mortar}}
|-
| Liquid<br>(combustion /<br>thermal)
|
* {{favilink|oil}}
* {{favilink|lava}}
|
* {{favilink|combustion cell|plural}}
* {{favilink|rocket skates}}
* {{favilink|gyrocopter backpack|plural}}
* {{favilink|thermoelectric cell|plural}}
|-
| Liquid<br>(biological /<br>chemical)
|
* {{favilink|blood}}
* {{favilink|acid}}
* {{favilink|sap}}
* {{favilink|gel}}
* {{favilink|oil}}
* {{favilink|ink}}
* {{favilink|slime}}
|
* {{favilink|biodynamic cell|plural}}
* {{favilink|blood-gradient hand vacuum|plural}}
* {{favilink|lead-acid cell|plural}}
* {{favilink|seed spitter|plural}}
* {{favilink|thistle pitcher|plural}}
* {{favilink|slip ring|plural}}
|-
| Broadcast
|
{{#cargo_query:
| tables = ArtifactData
| fields = CONCAT('{{(}}favilink id{{!}}',ObjectID,'{{)}}')
| where  = ChargeProduceBroadcast IS NOT NULL
| format = ul
}}
|
* [[radio-powered]] items
{{#cargo_query:
| tables = ArtifactData
| fields = CONCAT('{{(}}favilink id{{!}}',ObjectID,'{{)}}')
| where  = ChargeConsumeBroadcast IS NOT NULL
| format = ul
}}
|-
| Zero-Point
|
* zero-point energy collector
|
* {{favilink|ceremonial vibrokhopesh|plural}}
* {{favilink|grav chair|plural}}
|}


==Charge Estimates==
==Charge Estimates==