Power: Difference between revisions

158 bytes added ,  22:07, 12 January 2023
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update list of things that use ZPEC
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The most common way to deliver charge to an item is with an [[:Category:Energy Cells|energy cell]]. The {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an energy cell to function.
The most common way to deliver charge to an item is with an [[:Category:Energy Cells|energy cell]]. The {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an energy cell to function.


Electrically-powered objects are always [[Properties#EMP Sensitive|EMP Sensitive]], unless [[Electromagnetically-shielded|electromagnetically shielded]].
Electrically-powered objects, as well as electric power generators and storage mechanisms, are always [[Properties#EMP Sensitive|EMP Sensitive]], unless [[Electromagnetically-shielded|electromagnetically shielded]].


Electrical power can be found being transmitted by electrical power grids such as those found in {{favilink|Grit Gate}}, {{favilink|Ezra}}, or The {{favilink|Yd Freehold}}.
Electrical power can be found being transmitted by electrical power grids such as those found in {{favilink|Grit Gate}}, {{favilink|Ezra}}, or The {{favilink|Yd Freehold}}.
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== Hydraulic ==
== Hydraulic ==
{{main|hydraulic power}}
{{main|hydraulic power}}
Power is sometimes found being carried by hydraulic transmission systems. [[Grit Gate]] has one of these, in addition to its electrical power grid.
Power is sometimes carried by hydraulic transmission systems. [[Grit Gate]] has one of these, in addition to its electrical power grid.


==Liquid-Fueled==
==Liquid-Fueled==
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== Mechanical ==
== Mechanical ==
{{main|mechanical power}}
{{main|mechanical power}}
Mechanical transmission systems will use water or wind to power machinery. The {{favilink|wooden water wheel}} and {{favilink|millstone}} in {{favilink|Joppa}} is an example of this.
Mechanical transmission systems use natural forces, such as water or wind, to power machinery. The {{favilink|wooden water wheel}} and {{favilink|millstone}} in {{favilink|Joppa}} is an example of this.


==Kinetic / Clockwork==
==Kinetic / Clockwork==
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== Solar ==
== Solar ==
{{main|solar power}}
{{main|solar power}}
When something is solar-powered, it will only recharge during the day while on the surface, or in areas that can reach sunlight, like the open air pits in the [[Rust Wells]].
Solar powered objects convert sunlight into charge. When something is solar-powered, it will only recharge during the day while on the surface, or in areas that can reach sunlight, like the open air pits in the {{favilink|Rust Wells}}.


== Broadcast ==
== Broadcast ==
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Grav chair" page)
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Grav chair" page)
-->
-->
The Zero Point Energy Collector (ZPEC) is a reality distorting, infinite electrical power source that charges depending on the current world that the object resides in. As long as the item is in "JoppaWorld", which is the starting world that the player starts in, the ZPEC will generate a constant amount of charge each turn, which varies depending on the object. Currently, only the {{favilink|ceremonial vibrokhopesh}} and the {{favilink|grav chair}} use the ZPEC.
The Zero Point Energy Collector (ZPEC) is a reality distorting, infinite electrical power source that charges depending on the current world that the object resides in. As long as the item is in "JoppaWorld", which is the starting world that the player starts in, the ZPEC will generate a constant amount of charge each turn, which varies depending on the object. The {{favilink|ceremonial vibrokhopesh}}, {{favilink|grav chair}}, and {{favilink|black mote}} all use the ZPEC.


How the ZPEC exactly works is unknown, but as the process is reality distorting it cannot work under the effects of [[normality]]. This means that being in a normality field or {{favilink|normality gas}} will cause the item to stop charging.
How the ZPEC exactly works is unknown, but as the process is reality distorting it cannot work under the effects of [[normality]]. This means that being in a normality field or {{favilink|normality gas}} will cause the item to stop charging.


<noinclude>
= Power Usage Examples =
= Power Usage Examples =
{| class="wikitable"
{| class="wikitable"
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* {{favilink|fusion power station|plural}}
* {{favilink|fusion power station|plural}}
* {{favilink|fusion pumping station|plural}}
* {{favilink|fusion pumping station|plural}}
* Fusion Reactor onboard power systems
* Fusion reactor onboard power systems
|
|
* {{favilink|power line|plural}} and {{favilink|high-voltage power line|plural}} for electrical power grids using fusion power stations
* {{favilink|glass hydraulic pipe|plural}} for hydraulic power grids using fusion pumping stations
|
|
* Objects and Creatures with an onboard Fusion Reactor, including:
* Objects and creatures with an onboard fusion reactor, including:
** {{favilink|hyperbiotic chair|plural}}
** {{favilink|hyperbiotic chair|plural}}
** {{favilink|hyperbiotic bed|plural}}
** {{favilink|hyperbiotic bed|plural}}
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** {{favilink|chrome pyramid|plural}}
** {{favilink|chrome pyramid|plural}}
* [[Jacked]] equipment
* [[Jacked]] equipment
* {{favilink|power line}} or [[wired]] outputs from fusion power stations to electrical power grids
* {{favilink|glass hydraulic pipe}} or [[piping]] outputs from fusion pumping stations to hydraulic power grids
|-
|-


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=References=
=References=
Unless stated, information comes from <code>XRL.World.Capabilities.EnergyStorage</code>
Unless stated, information comes from <code>XRL.World.Capabilities.EnergyStorage</code>
<references />
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}
</noinclude>