Prayer rod: Difference between revisions

Moved tip that was in description to the opinion section, and added a sub tip from myself.
imported>Trashmonks
(Updated by egocarib using QBE v1.0rc1)
(Moved tip that was in description to the opinion section, and added a sub tip from myself.)
 
(39 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;cprayer &amp;yrod}}
| title = {{Qud text|{{Qud shader|c|{{(}}prayer{{)}}}} rod}}
| image = none
| image = prayer rod.png
| overrideimages = {{altimage start}}{{altimage | prayer rod identified.png | type = identified}}{{altimage | prayer rod unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 10
| maxpv = 6
| vibro = no
| damage = 1d2
| damage = 0
| elementaldamage = 1d5+5
| elementaldamage = 1d5+7
| elementaltype = Electric
| elementaltype = Shock
| chargeused = 10
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 50
| commerce = 50
| weaponskill = {{SkillID to name|Cudgel}}
| energycellrequired = yes
| chargeused = 10
| chargefunction = ElementalDamage [5], Stun effect [5]
| id = Prayer Rod
| complexity = 1
| complexity = 1
| tier = 4
| tier = 4
Line 16: Line 22:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Cudgel}}
| colorstr = &amp;c
| tilecolors = cW
| renderstr = \
| renderstr = \
| id = Prayer Rod
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| twohanded = no
| metal = yes
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}}
| dynamictable = {{Dynamic object|Items|Prayer Rod}} </br>{{Dynamic object|MeleeWeapons|Prayer Rod}}
| desc = A flanged rod of slate grey metal.
| unidentifiedimage = prayer rod unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.{{)}}}}
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
[[Category:Melee Weapons]]
<!-- END QBE -->
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate.
 
When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}}
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
* Found in the inventory of {{favilink|mechanimist catechist|plural}}.<ref><code>ObjectBlueprints.xml</code></ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
 
== Considerations ==
{{Opinion}}
* The {{name}} truly shines after adding multiple additional elemental damage [[Item Mods|mods]] to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores [[AV]] and can be used successfully against even end-game creatures.
* When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit.
* As the {{name}} doesn't need to penetrate to deal its elemental damage, it can be particularly useful to an [[agility]]-based [[Cudgel]] build with low strength.
** This also makes it useful as a backup weapon for any agility based build, as obtaining [[Cudgel Proficiency]] only takes 50 skill points.
 
{{references|2.0.202.98}}
 
{{Weapon Navbox}}
 
[[Category:Cudgels]]