Prayer rod: Difference between revisions

5 bytes removed ,  03:06, 18 May 2023
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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
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The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage_type#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an [[agility]]-based [[Cudgel]] build with low strength.
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an [[agility]]-based [[Cudgel]] build with low strength.


When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}}
When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}}