Programmable recoiler: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|programmable recoiler}}
| title = {{Qud text|programmable recoiler}}
Line 6: Line 5:
| overrideimages = {{altimage start}}{{altimage | programmable recoiler identified.png | type = identified}}{{altimage | programmable recoiler unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | programmable recoiler identified.png | type = identified}}{{altimage | programmable recoiler unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 80
| commerce = 80
| chargeused = 2500
| chargeused = 2500
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| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yw
| renderstr = ♦
| renderstr = ♦
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| inheritingfrom = BaseRecoiler
| inheritingfrom = BaseRecoiler
| dynamictable = {{Dynamic object|Items|Programmable Recoiler}}
| unidentifiedimage = programmable recoiler unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}}
| unidentifiedaltname = small circular stone
| supportedmods = CommonMods,ElectronicsMods
| desc = A small crystalline disk with a recessed button on top.
| desc = A small crystalline disk with a recessed button on top.
| categories = Recoilers
| categories = Recoilers
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is a recoiler that can set its location to whatever the player chooses, as long as they are in that location. Unlike the {{favilink|reprogrammable recoiler}}, this location cannot be overwritten. Imprinting a location costs 10,000 charge, a full unmodded {{favilink|chem cell}}, preventing cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting.
The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses at the time it is programmed (using the '''imprint''' action), but, unlike the {{favilink|reprogrammable recoiler}} the programmed location is then constant and cannot be further modified. A properly charged [[Energy Cells|energy cell]] must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the {{name}} consumes 10,000 energy from the slotted [[:Category:Energy Cells|energy cell]], preventing low-tier cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers).
 
{{name|plural}} can be found as random loot in the world.
 
''For more information about recoilers, refer to the [[recoiler]] page.''
 
== Tips ==
{{Opinion}}
* Recoilers are a handy means of travelling to different locations in the [[world map|world]] without the risk of getting [[lost]].
* The recoiler's destination can make for a good storage site for loot that the player doesn't want to carry around with them, since that location can be returned to at will.
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