Prone: Difference between revisions

171 bytes added ,  18:17, 16 May 2021
Seems to be the case based on shield slam testing. Anything corresponding to my results in the code?
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(Seems to be the case based on shield slam testing. Anything corresponding to my results in the code?)
 
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| gameversion = 2.0.201.73}}
| gameversion = 2.0.201.73}}
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.
The [[Movement Speed]] penalty does not have any effect, as prone creatures cannot move and getting back up is an action dependent on [[Quickness]].


==Ways to go prone==
==Ways to go prone==
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|30
|30
|-
|-
| Moving while under the effects of a {{favilink|rubbergum injector}}
| Moving while [[Tonics#Adverse reactions|overdosed]] on a {{favilink|rubbergum injector}}
|35% chance, no save
|35% chance, no save
|  
|  
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