Prone: Difference between revisions

12 bytes added ,  15:49, 12 August 2020
add firefighting
(no save falling from sky)
(add firefighting)
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If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the [[Carapace]] mutation have a mutation level-based chance of being [[Immobilized]] instead of prone. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}.
If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the [[Carapace]] mutation have a mutation level-based chance of being [[Immobilized]] instead of prone. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}.


==Forced Prone==
==Ways to go prone==
Creatures can be forced prone by several causes:
Creatures can become prone in several ways:
{| class = "wikitable"
{| class = "wikitable"
! Causes
! Causes
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|
|
|-
|-
| Falling out of the sky when [[flying]]
| Choosing to roll on the ground for [[firefighting]]
| none
| none
|  
|  
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