Prone: Difference between revisions
Seems to be the case based on shield slam testing. Anything corresponding to my results in the code?
(reg. rubbergum: overdose, not the normal effect) |
(Seems to be the case based on shield slam testing. Anything corresponding to my results in the code?) |
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| gameversion = 2.0.201.73}} | | gameversion = 2.0.201.73}} | ||
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone. | If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone. | ||
The [[Movement Speed]] penalty does not have any effect, as prone creatures cannot move and getting back up is an action dependent on [[Quickness]]. | |||
==Ways to go prone== | ==Ways to go prone== |