Prone: Difference between revisions

150 bytes added ,  18:17, 16 May 2021
Seems to be the case based on shield slam testing. Anything corresponding to my results in the code?
(reg. rubbergum: overdose, not the normal effect)
(Seems to be the case based on shield slam testing. Anything corresponding to my results in the code?)
 
Line 12: Line 12:
| gameversion = 2.0.201.73}}
| gameversion = 2.0.201.73}}
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.
The [[Movement Speed]] penalty does not have any effect, as prone creatures cannot move and getting back up is an action dependent on [[Quickness]].


==Ways to go prone==
==Ways to go prone==
Anonymous user