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Aside from standard properties like damage and weight, items can have | Aside from standard properties like damage and weight, items can have miscellaneous other properties that affect how they behave. | ||
==Properties== | ==Properties== | ||
===Metal=== | ===Metal=== | ||
Metal items can [[rusted | rust]] and be pulled by {{Favilink | pulsed field magnet | plural}}. | |||
===Organic=== | ===Organic=== | ||
=== | ===Cannot be removed once equipped=== | ||
Items with this property can't be unequipped normally by the player, but can be unequipped under other circumstances by the game, such as when they're destroyed. | |||
===EMP Sensitive=== | ===EMP Sensitive=== |