Psyberneticist: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 4 users not shown)
Line 9: Line 9:
| ma = 8
| ma = 8
| marange = 7+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Psyberneticist
| id = Psyberneticist
Line 19: Line 19:
| corpsechance = 90
| corpsechance = 90
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseSightless
| inheritingfrom = BaseSightless
| quickness = 100
| quickness = 100
Line 41: Line 41:
| faction = {{creature faction|{{FactionID to name|Mechanimists}}|100}}
| faction = {{creature faction|{{FactionID to name|Mechanimists}}|100}}
| demeanor = neutral
| demeanor = neutral
| desc = This androgynous figure has shorn =pronouns.reflexive= of all =pronouns.possessive= body hair. A leather jerkin, breeches, and moccasins protect =pronouns.possessive= pasty, veined flesh. =pronouns.Subjective= =verb:bear:afterpronoun= one arm of flesh and one of fluted chrome, and the irises of =pronouns.possessive= eyes are achromatic.
| inventory = {{inventory|HumanoidEquipment 3|*|no|100|yes}}
| desc = =pronouns.Possessive= tendons were wound over ragwheels and sheathed in fiberglass. A bio-clock metronome causes =pronouns.possessive= muscles to spasm and eyes to snap at regular intervals, leveling out the intrusive Song, and recentering the concentration of =pronouns.possessive= mutant mind.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.202.66
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{name|pluralcaps}} are members of the [[Mechanimists]] faction. Five {{name|plural}} are always guaranteed to be found in the Temple of the Rock in {{favilink|Bethesda Susa}}.<ref><code>TempleOfTheRock.rpm</code></ref> Additional {{name|plural}} can be found as random encounters throughout most of {{favilink|Bethesda Susa}}, including the surface and many of the lower levels.{{XML Reference|encounter}} Similar to most creatures, they also have a small chance to be found as random encounters throughout other parts of the world.
 
The {{name}} will always have 3 random [[Mutations#Mental_Mutations|mental mutations]] of levels between 1 and 4.{{XML Reference|object|Psyberneticist}}
 
{{references|2.0.202.104}}
 
{{Creature Navbox|Mechanimists|uniquecommon}}
{{Creature Navbox|Mechanimists|uniquecommon}}


[[Category:Humanoids]]
[[Category:Humanoids]]
19,173

edits