Psyberneticist: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(2 intermediate revisions by one other user not shown)
Line 9: Line 9:
| ma = 8
| ma = 8
| marange = 7+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Psyberneticist
| id = Psyberneticist
Line 19: Line 19:
| corpsechance = 90
| corpsechance = 90
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseSightless
| inheritingfrom = BaseSightless
| quickness = 100
| quickness = 100
Line 42: Line 42:
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|HumanoidEquipment 3|*|no|100|yes}}
| inventory = {{inventory|HumanoidEquipment 3|*|no|100|yes}}
| desc = This androgynous figure has shorn =pronouns.reflexive= of all =pronouns.possessive= body hair. A leather jerkin, breeches, and moccasins protect =pronouns.possessive= pasty, veined flesh. =pronouns.Subjective= =verb:bear:afterpronoun= one arm of flesh and one of fluted chrome, and the irises of =pronouns.possessive= eyes are achromatic.
| desc = =pronouns.Possessive= tendons were wound over ragwheels and sheathed in fiberglass. A bio-clock metronome causes =pronouns.possessive= muscles to spasm and eyes to snap at regular intervals, leveling out the intrusive Song, and recentering the concentration of =pronouns.possessive= mutant mind.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
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