Psychic meridian: Difference between revisions

350 bytes added ,  04:49, 24 May 2022
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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; this is purely cosmetic.
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