Psychic meridian: Difference between revisions

109 bytes added ,  04:51, 22 June 2022
Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
m (remove excess space)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 15: Line 15:
| renderstr = ]
| renderstr = ]
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Items|Psychic Meridian}} </br>{{Dynamic object|Headwear|Psychic Meridian}}
| wornon = Head
| wornon = Head
| supportedmods = HelmetMods,HeadwearMods,CommonMods
| supportedmods = HelmetMods,HeadwearMods,CommonMods
Line 22: Line 23:
{{Qud shader|rules|{{(}}Failed psychic attacks against you cause the attacker to hemorrhage.{{)}}}}
{{Qud shader|rules|{{(}}Failed psychic attacks against you cause the attacker to hemorrhage.{{)}}}}
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->
In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; this is purely cosmetic.  
In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; this is purely cosmetic.  
{{Head Equipment Navbox}}
{{Head Equipment Navbox}}
19,173

edits