Psychic meridian: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (minor clarification)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Qud shader|rules|{{(}}Failed psychic attacks against you cause the attacker to hemorrhage.{{)}}}}
{{Qud shader|rules|{{(}}Failed psychic attacks against you cause the attacker to hemorrhage.{{)}}}}
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.204.48
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; the difference is purely cosmetic.  
In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; the difference is purely cosmetic.  
{{Head Equipment Navbox}}
{{Head Equipment Navbox}}
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