Psychic meridian: Difference between revisions

10 bytes added ,  23:31, 10 January 2023
m
minor clarification
(Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
m (minor clarification)
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In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; this is purely cosmetic.  
In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; the difference is purely cosmetic.  
{{Head Equipment Navbox}}
{{Head Equipment Navbox}}