Psychodyne helmet: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(patch 204.61 (Ego and MA removed))
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by one other user not shown)
Line 21: Line 21:
| tilecolors = bB
| tilecolors = bB
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | energycellrequired = yes}}
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Headwear|Psychodyne Helmet}} </br>{{Dynamic object|Items|Psychodyne Helmet}}
| dynamictable = {{Dynamic object|Headwear|Psychodyne Helmet}} </br>{{Dynamic object|Items|Psychodyne Helmet}}
Line 34: Line 34:
{{Qud shader|rules|{{(}}+4 Willpower{{)}}}}
{{Qud shader|rules|{{(}}+4 Willpower{{)}}}}
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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