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Psychometry is a mental mutation which allows users to look into the past of artifacts to understand them and learn how to build them. | Psychometry is a mental mutation which allows users to look into the past of artifacts to understand them and learn how to build them. | ||
Currently, contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill | Currently, contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill. | ||
Successfully identifying an artifact with psychometry costs 1000 energy. As a mental mutation, this is affected by [[Two-headed]]. Using psychometry to learn recipes does not cost any energy. | Successfully identifying an artifact with psychometry costs 1000 energy. As a mental mutation, this is affected by [[Two-headed]]. Using psychometry to learn recipes does not cost any energy. |