Psychometry: Difference between revisions

1,303 bytes added ,  00:50, 6 August 2020
update wording and stuff for 200.81
(remove unverified and potentially misleading claim)
(update wording and stuff for 200.81)
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{{As Of Patch|2.0.182.2}}
{{As Of Patch|2.0.200.81}}
{{Mutation
{{Mutation
| title = Psychometry
| title = Psychometry
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You may open security doors upon touching them.}}
You may open security doors upon touching them.}}


Psychometry is a mental mutation which allows users to look into the past of artifacts to understand them and learn how to build them.  
Psychometry is a mental mutation which allows users to look into the past of artifacts to understand them as well as learn how to build them. Psychometry can be temporarily gained by eating a meal containing a {{Favilink|sun-dried banana}} or [[Goat in Sweet Leaf]].


Currently, contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill.
Contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill: only the base [[Tinkering]] is required to learn the the recipe, and [[Tinker I]] to craft at all. [[Mods]] cannot be learned through Psychometry.


Successfully identifying an artifact with psychometry costs 1000 energy. As a mental mutation, this is affected by [[Two-headed]]. Using psychometry to learn recipes does not cost any energy.
If the player character has Psychometry, they gain an additional option with unidentified artifacts to "read history with Psychometry" and an option to "read early history with Psychometry" with known artifacts to learn the recipe. Successfully identifying an artifact with psychometry costs 1000 energy, which is one game turn at 100 quickness. As a mental mutation, this is affected by [[Two-headed]]. Using Psychometry to learn recipes or failing to identify an artifact does not cost any energy. Attempting to use Psychometry while confused gives the message "You strain to part the veil of time, but you are too confused.".


Psychometry can be temporarily gained by eating a meal containing a {{Favilink|sun-dried banana}}.
==Complexity==
Complexity is a number that all artifacts come with and are listed in their infobox. This is different from Difficulty, which is used to determine how difficult it is to correctly identify an artifact with a normal examine.


==Advantages==
In addition to their built in complexity, any [[Mods]] on the artifact will also increase the complexity of that item depending on what mod is on the artifact.
 
==Advantages and Disadvantages==
{{Opinion}}
===Advantages===
*Gives Tinkering-focused characters a much wider range of available recipes.
*Gives Tinkering-focused characters a much wider range of available recipes.
*Gives low-[[Intelligence]] characters the ability to identify and use artifacts they would otherwise be unable to.
*Gives low-[[Intelligence]] characters the ability to identify and craft artifacts they would otherwise be unable to.
*Allows for much easier exploration of areas like the [[Rusted Archway]], as the player will not need to search for [[:Category:Security Cards|Security Cards]].
*Allows for much easier exploration of areas like the [[Rusted Archway]], as the player will not need to search for [[:Category:Security Cards|Security Cards]].


==Disadvantages==
===Disadvantages===
*Can be replicated by eating meals containing {{Favilink|sun-dried banana}}.
* Can be replicated by eating meals containing {{Favilink|sun-dried banana}}.
*High cost at character creation.
* With [[Goat in Sweet Leaf]], a free level 4-5 Psychometry is guaranteed and easy to access as long as the player buys an {{favilink|Ezra recoiler}}.
* Can't learn mods, so characters will have to take [[Tinker II]] anyway to learn some mods.
* High cost at character creation.


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