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}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every | Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I | ||
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you | The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. | ||
There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed. | There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed. | ||
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== Notes == | == Notes == | ||
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | * One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | ||
{{Robots Navbox}} | {{Robots Navbox}} | ||
[[Category:Robots]] | [[Category:Robots]] |
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