Putrescence: Difference between revisions

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{{As Of Patch|2.0.199.0}}
{{liquid
{{liquid
| title={{qud text|&Kputrescence|notxml}}
| title={{qud shader|putrid|putrescence}}
| id=PutrescencePool
| id=PutrescencePool
| liquidid=putrid
| renderstr=&K
| renderstr=&K
| flame=350
| adjective = {{qud shader|putrid|putrid}}
| cooling=1.1
| smeared = {{qud shader|putrid|putrid}}
| stained = {{qud shader|putrid|putrescence}}{{qud shader|y|-stained}}
| flame = 600
| vapor = 1600
| value=0
| value=0
| combustibility = 5
| thermalconductivity = 25
| fluidity = 15
| evaporativity = 1
| staining = 2
| image=putrescence.png
| image=putrescence.png
| overrideimages = {{altimage start}}{{altimage | putrescence.png | type = large pool}}{{altimage | putrescence variation 1.png | type = puddle sprite #1}}{{altimage | putrescence variation 2.png | type = puddle sprite #2}}{{altimage | putrescence variation 3.png | type = puddle sprite #3}}{{altimage | putrescence variation 4.png | type = puddle sprite #4}}{{altimage | putrescence variation 5.png | type = puddle sprite #5}}{{altimage | putrescence variation 6.png | type = puddle sprite #6}}{{altimage | putrescence variation 7.png | type = puddle sprite #7}}{{altimage | putrescence variation 8.png | type = puddle sprite #8}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | putrescence.png | type = large pool}}{{altimage | putrescence variation 1.png | type = puddle sprite #1}}{{altimage | putrescence variation 2.png | type = puddle sprite #2}}{{altimage | putrescence variation 3.png | type = puddle sprite #3}}{{altimage | putrescence variation 4.png | type = puddle sprite #4}}{{altimage | putrescence variation 5.png | type = puddle sprite #5}}{{altimage | putrescence variation 6.png | type = puddle sprite #6}}{{altimage | putrescence variation 7.png | type = puddle sprite #7}}{{altimage | putrescence variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is a [[liquid]] that is created from vomiting. Vomiting causes the creature to lose 20,000-30,000 units of water, which is equivalent to losing two to three drams of water.
{{name|caps}} is a [[liquid]] that is created from vomiting. Vomiting causes the creature to lose 20,000-30,000 units of water, which is equivalent to two to three drams.
 
==Sources of Putrescence==
==Sources of Putrescence==
* A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. [[Amphibious]] creatures are unable to vomit due to consuming water through their skin.  
* A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. {{favilink|Amphibious}} creatures are unable to vomit due to consuming water through their skin.  
* Can be found in random puddles in lairs
* Can be found in random puddles in lairs.
* A player character with [[glotrot]] drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground.<ref><code>XRL.World.Parts.Effects.Glotrot</code></ref>
* A player character with [[glotrot]] drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground.{{Code Reference | namespace = XRL.World.Effects | class = Glotrot}}
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase.


==Uses of Putrescence==
==Uses of Putrescence==
*One dram of {{name}} or {{favilink|blood}} is required to [[desecrate]] a statue.
*One dram of {{name}} or {{favilink|blood}} is required to [[desecrate]] a statue.
*Can be a possible liquid for a cure specified in the {{favilink|Corpus Choliys}}
*Can be a possible liquid for a cure specified in the {{favilink|Corpus Choliys}}.
 
===Cooling===
===Cooling===
{{name}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by
{{name|caps}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by
<math>(\frac{1}{1.1^{ \text{drams}}}-1)%</math>.<ref><code>XRL.World.Parts.Effects.LiquidCovered</code></ref>
<math>\left(\frac{1}{1.1^{\text{drams}}}-1\right)\%</math>.{{Code Reference | namespace = XRL.World.Effects | class = LiquidCovered}}
 
==Consuming Putrescence==
Drinking {{name}} returns the following message:
 
{{qud quote|It's disgusting! You vomit!}}
 
The creature will lose water from vomiting when drinking {{name}}.


==References==
==References==
<references/>
<references/>


{{Liquid Navbox}}
{{Liquid Navbox}}__NOTOC__