Putrescence: Difference between revisions

37 bytes added ,  19:51, 3 August 2022
Update math to not use deprecated features
m (remove TOC)
(Update math to not use deprecated features)
 
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* A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. {{favilink|Amphibious}} creatures are unable to vomit due to consuming water through their skin.  
* A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. {{favilink|Amphibious}} creatures are unable to vomit due to consuming water through their skin.  
* Can be found in random puddles in lairs.
* Can be found in random puddles in lairs.
* A player character with [[glotrot]] drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground.<ref><code>XRL.World.Parts.Effects.Glotrot</code></ref>
* A player character with [[glotrot]] drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground.{{Code Reference | namespace = XRL.World.Effects | class = Glotrot}}
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase.


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===Cooling===
===Cooling===
{{name|caps}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by
{{name|caps}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by
<math>(\frac{1}{1.1^{ \text{drams}}}-1)%</math>.<ref><code>XRL.World.Parts.Effects.LiquidCovered</code></ref>
<math>\left(\frac{1}{1.1^{\text{drams}}}-1\right)\%</math>.{{Code Reference | namespace = XRL.World.Effects | class = LiquidCovered}}


==Consuming Putrescence==
==Consuming Putrescence==