Quantum mote: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(2 intermediate revisions by 2 users not shown)
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| title = {{Qud text|{{Qud shader|quantum|{{(}}quantum mote{{)}}}}}}
| title = {{Qud text|{{Qud shader|quantum|{{(}}quantum mote{{)}}}}}}
| image = quantum mote.png
| image = quantum mote.png
| gif = quantum mote animated.gif
| av = 1
| av = 1
| dv = 1
| dv = 1
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| tier = 6
| tier = 6
| colorstr = &m
| colorstr = &m
| tilecolors = Ym
| tilecolors = mm
| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes}}
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{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
| categories = Light Sources
| categories = Light Sources
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is the highest tier type of floating [[light source]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP.
The {{name}} is the highest tier type of floating [[light source]] outside of the Circles of Light provided by the [[Girsh Nephilim]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP.


One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]].
One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]].
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