Quantum mote: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by one other user not shown)
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{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
| categories = Light Sources
| categories = Light Sources
| gameversion = 2.0.204.82
| gameversion = 2.0.206.57
}}
}}
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The {{name}} is the highest tier type of floating [[light source]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP.
The {{name}} is the highest tier type of floating [[light source]] outside of the Circles of Light provided by the [[Girsh Nephilim]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP.


One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]].
One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]].
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