Quartz baboon: Difference between revisions

15 bytes added ,  13:45, 31 October 2021
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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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Quartz baboons attack by throwing {{favilink|large stone|plural}} from a short distance. After throwing a stone, quartz baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A quartz baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (vicious baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|3d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}}
Quartz baboons attack by throwing {{favilink|large stone|plural}} from a short distance. After throwing a stone, quartz baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A quartz baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (vicious baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|3d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}}


Quartz baboons will reflect 5%<ref name="Object"/> of all damage they take back at their attacker. They will always reflect at least {{Heart}}1 damage.{{Code Reference|class=ReflectDamage}}
Quartz baboons will [[reflection|reflect]] 5%<ref name="Object"/> of all damage they take back at their attacker. They will always reflect at least {{Heart}}1 damage.{{Code Reference|class=ReflectDamage}}


Like all creatures of the baboons faction, quartz baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}
Like all creatures of the baboons faction, quartz baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}