Quartzfur gloves: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(basic description)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 3 users not shown)
Line 15: Line 15:
| extra = {{Extra info|reflect = 5}}
| extra = {{Extra info|reflect = 5}}
| inheritingfrom = BaseGlove
| inheritingfrom = BaseGlove
| dynamictable = {{Dynamic object|Items|Quartzfur Gloves}}
| acid = 6
| acid = 6
| electric = 6
| electric = 6
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| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|-100}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|-100}}
| wornon = Hands
| wornon = Hands
| supportedmods = GloveMods,CommonMods
| modcount = 1
| modcount = 1
| mods = {{ModID to name|ModGlassArmor|5}}
| mods = {{ModID to name|ModGlassArmor|5}}
Line 30: Line 32:
{{Qud shader|W|{{(}}+6 Electrical Resistance{{)}}}}
{{Qud shader|W|{{(}}+6 Electrical Resistance{{)}}}}
{{Qud shader|G|{{(}}+6 Acid Resistance{{)}}}}
{{Qud shader|G|{{(}}+6 Acid Resistance{{)}}}}
{{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}}
| categories = Gloves
| categories = Gloves
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
 
The {{name}} are mid-tier gloves that provide [[damage reflection]] and a high <!-- for gloves, that is --> bonus to elemental [[resistances]].  Because their reflection property is internally considered a [[Item Mods|mod]], they can only have two other mods in total.
The {{name}} are mid-tier gloves that provide damage reflection and a high <!-- for gloves, that is --> bonus to elemental resistances.  Because their [[reflect]]ion property is internally considered a [[Item Mods|mod]], they can only have two other mods in total.


== Tips ==
== Tips ==
{{Opinion}}
{{excerpt|Reflect#Tips}}
* Having a source of damage reflection will prevent ongoing damage from enemy [[Sunder Mind]].
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
 
{{Armor Navbox}}


[[Category:Gloves]]
{{Gloves Navbox}}
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