Quartzfur hat: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(description (mostly copied from quartzfur gloves))
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{As of patch|2.0.204.103}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
Line 15: Line 16:
| extra = {{Extra info|reflect = 5}}
| extra = {{Extra info|reflect = 5}}
| inheritingfrom = BaseHat
| inheritingfrom = BaseHat
| dynamictable = {{Dynamic object|Headwear|Quartzfur Hat}}
| dynamictable = {{Dynamic object|Headwear|Quartzfur Hat}} </br>{{Dynamic object|Items|Quartzfur Hat}}
| acid = 6
| acid = 6
| electric = 6
| electric = 6
Line 22: Line 23:
| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|-100}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|-100}}
| wornon = Head
| wornon = Head
| supportedmods = HeadwearMods,CommonMods
| modcount = 1
| modcount = 1
| mods = {{ModID to name|ModGlassArmor|5}}
| mods = {{ModID to name|ModGlassArmor|5}}
Line 31: Line 33:
{{Qud shader|W|{{(}}+6 Electrical Resistance{{)}}}}
{{Qud shader|W|{{(}}+6 Electrical Resistance{{)}}}}
{{Qud shader|G|{{(}}+6 Acid Resistance{{)}}}}
{{Qud shader|G|{{(}}+6 Acid Resistance{{)}}}}
{{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}}
| categories = Hats
| categories = Hats
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
 
A {{name}} is a mid-tier hat that provides [[damage reflection]] and a high bonus to elemental [[resistances]] relative to most headwear, equal to that of {{F|zetachrome apex|plural}}.
The {{name}} is a mid-tier hat that provides damage reflection and a high <!-- as much as the zetachrome apex! --> bonus to elemental resistances.  As a [[Hats|hat]], it's ineligible for some headwear mods.  Also, because its [[reflect]]ion property is internally considered a [[Item Mods|mod]], it can only have two other mods in total.


== Tips ==
== Tips ==
{{Opinion}}
{{excerpt|Reflect#Tips}}
* Having a source of damage reflection will prevent ongoing damage from enemy [[Sunder Mind]].
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
 
{{Armor Navbox}}


[[Category:Hats]]
{{Head Equipment Navbox}}
19,173

edits