Quickness: Difference between revisions

248 bytes added ,  15:51, 25 June 2019
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{{As Of Patch | 2.0.182.2}}Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''.
{{As Of Patch | 2.0.182.2}}
[[Category:Mechanics]]
 
Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''.
 
Some common actions include:
Some common actions include:
* Moving
* Moving
* Attacking
* Attacking
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=== Movement Speed Modifiers ===
== Movement Speed ==
In addition to quickness or action cost modifiers, a character's movement speed can also be modified, which has a significant additional effect on how quickly the character moves.
Movement is one of many actions that is influenced by quickness. Like most actions, it has a default cost of 1000 action points.
 
However, movement is special because it also has its own modifying attribute, called ''movement speed''.
 
A character's movement speed controls the amount of action points that are required for the character to move, and thus movement speed can have a significant effect on how quickly a character moves.


For more information about movement speed, refer to [[Movement Speed]].
For more information about movement speed, refer to [[Movement Speed]].
[[Category:Mechanics]]