Random cooking effects: Difference between revisions

m
no edit summary
m (Fix randomHighTier food search)
mNo edit summary
Line 16: Line 16:
Ingredients with these effects will not appear in recipes created while [[inspired]] from [[Carbide Chef]]; a random ingredient that provides the effect chosen will be picked instead.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} However, they may still end up in other generated recipes, such as in village ovens.
Ingredients with these effects will not appear in recipes created while [[inspired]] from [[Carbide Chef]]; a random ingredient that provides the effect chosen will be picked instead.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} However, they may still end up in other generated recipes, such as in village ovens.


== Random Effects {{File Reference | file = ObjectBlueprints/Data.xml | name = Weights | note = <code>ProceduralCookingIngredient_*</code> objects}} ==
== Random Effects {{File Reference | file = ObjectBlueprints/Data | name = Weights | note = <code>ProceduralCookingIngredient_*</code> objects}} ==
A notable inclusion on this list is {{CookEffect ID to page|attributes}}, the effect {{f|drop of nectar|plural}} provide, at a 1.47% chance of being picked. Including the 25% chance for the actual effect to activate, there is a 0.37% chance of every meal to gain +1 to all attributes.
A notable inclusion on this list is {{CookEffect ID to page|attributes}}, the effect {{f|drop of nectar|plural}} provide, at a 1.47% chance of being picked. Including the 25% chance for the actual effect to activate, there is a 0.37% chance of every meal to gain +1 to all attributes.