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Ingredients with these effects will not appear in recipes created while [[inspired]] from [[Carbide Chef]]; a random ingredient that provides the effect chosen will be picked instead.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} However, they may still end up in other generated recipes, such as in village ovens. | Ingredients with these effects will not appear in recipes created while [[inspired]] from [[Carbide Chef]]; a random ingredient that provides the effect chosen will be picked instead.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} However, they may still end up in other generated recipes, such as in village ovens. | ||
== Random Effects {{File Reference | file = ObjectBlueprints/Data | == Random Effects {{File Reference | file = ObjectBlueprints/Data | name = Weights | note = <code>ProceduralCookingIngredient_*</code> objects}} == | ||
A notable inclusion on this list is {{CookEffect ID to page|attributes}}, the effect {{f|drop of nectar|plural}} provide, at a 1.47% chance of being picked. Including the 25% chance for the actual effect to activate, there is a 0.37% chance of every meal to gain +1 to all attributes. | A notable inclusion on this list is {{CookEffect ID to page|attributes}}, the effect {{f|drop of nectar|plural}} provide, at a 1.47% chance of being picked. Including the 25% chance for the actual effect to activate, there is a 0.37% chance of every meal to gain +1 to all attributes. | ||