Random cooking effects: Difference between revisions

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-->{{Cooking effect
-->{{Cooking effect
| id = randomHighTier
| id = randomHighTier
| name = random usually powerful
| name = random, usually powerful
| subtype = powerful
| subtype = powerful
}}
}}
There are two classes of random [[cooking effects]] that can be granted by particular cooking ingredients:
There are two classes of random [[cooking effects]] that can be granted by particular cooking ingredients:
* '''{{name}}:''' {{Food that grants|random}}
* '''{{name}}:''' {{Food that grants|random}}
* '''Random, usually powerful cooking effects:''' {{Food that grants|random usually powerful}}
* '''Random, usually powerful cooking effects:''' {{Food that grants|random, usually powerful}}


'''{{name}}''' has a much broader spread of effects to pick from, and '''Random, usually powerful cooking effects''' focuses on the rarer and more powerful effects.
'''{{name}}''' has a much broader spread of effects to pick from, and '''Random, usually powerful cooking effects''' focuses on the rarer and more powerful effects.
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Ingredients with these effects will not appear in recipes created while [[inspired]] from [[Carbide Chef]]; a random ingredient that provides the effect chosen will be picked instead.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} However, they may still end up in other generated recipes, such as in village ovens.
Ingredients with these effects will not appear in recipes created while [[inspired]] from [[Carbide Chef]]; a random ingredient that provides the effect chosen will be picked instead.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} However, they may still end up in other generated recipes, such as in village ovens.


== Random Effects {{File Reference | file = ObjectBlueprints/Data.xml | name = Weights | note = <code>ProceduralCookingIngredient_*</code> objects}} ==
== Random Effects {{File Reference | file = ObjectBlueprints/Data | name = Weights | note = <code>ProceduralCookingIngredient_*</code> objects}} ==
A notable inclusion on this list is {{CookEffect ID to page|attributes}}, the effect {{f|drop of nectar|plural}} provide, at a 1.47% chance of being picked. Including the 25% chance for the actual effect to activate, there is a 0.37% chance of every meal to gain +1 to all attributes.
A notable inclusion on this list is {{CookEffect ID to page|attributes}}, the effect {{f|drop of nectar|plural}} provide, at a 1.47% chance of being picked. Including the 25% chance for the actual effect to activate, there is a 0.37% chance of every meal to gain +1 to all attributes.


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== Random, usually powerful Effects <ref name="Weights" /> ==
== Random, usually powerful Effects <ref name="Weights" /> ==
A notable inclusion on this list is the {{CookEffect ID to page|density}}, the effect that {{f|neutron flux}} provides, with a 5.95% chance of being selected. Including the 10% chance of [[instant death]], this means that there is a 0.60% chance of every meal of death.  
A notable inclusion on this list is the {{CookEffect ID to page|density}}, the effect that {{f|neutron flux}} provides, with a 5.95% chance of being selected. Including the 10% chance of [[instant death]], this means that there is a 0.60% chance of death every meal.  


=== Unused Effects ===
=== Unused Effects ===