Rebuke Robot: Difference between revisions

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{{Name}} is an ability possessed by all [[True Kin]] player characters, as well as humanoids such as Putus Templar, that allow them to either turn robots non-hostile or recruit them as companions. Like other recruitment skills, Rebuke Robot can only have one companion recruited with it at a time. If a new robot is rebuked, the leader must let go of the previous companion.


{{Name}} is an ability possessed by all [[True Kin]] player characters that allows them to either turn robots non-hostile or recruit them as companions.
To rebuke, the creature must not be [[frozen]] or have a missing tongue from [[glotrot]]. If they do not, they can pick an adjacent cell to select a target to rebuke. The target must also have a <code>Brain</code> part, which is different than having a mind for sundering/domination purposes.
== Formula ==
The success calculation is done the same way damage [[penetration]] is calculated in [[melee combat]] (''for full calculation method, see [[Penetration (PV)#Penetration_Formula]]''). However, PV is replaced with Rebuke Strength and the AV is replaced with the target's Rebuke Defense. Rebuke Defense and Rebuke Strength are calculated as follows:
 
<math alt="">\text{Rebuke Defense} = \text{Target's Level} \times \frac{4}{5} + \text{Target's MA} + \text{Status Bonus}</math>
 
The rebuke's status bonus depends on two things:
* if the target is already [[Proselytized]] (+1)
* If the target is already [[rebuked]] (+1)
 
<math alt="">\text{Rebuke Strength} = \text{Rebuker's Level} \times \frac{4}{5} + \text{Rebuker's Ego Modifier}</math>
 
If the rebuker has {{favilink|communications interlock|plural}} installed, they will have a +5 bonus to their level for each installed communications interlock.
 
== Results ==
Unlike [[Proselytize]] and [[Beguiling]], there are intermediate results in between recruiting or failing to recruit. Like Proselytize, failing does not provoke hostility.
 
{| class="wikitable"
! Number of Penetrations
! Message
! Result
|-
| 0
| Your argument does not compute.
| Nothing happens.
|-
| 1
| rowspan="2" | (target) wander(s) away disinterestedly.
| rowspan="2" | The target becomes neutral (even if they were hostile), their AI forgets their current target, and wanders around aimlessly.
|-
| 2
|-
| ≥3
| You rebuke [the] (target) into submission.
| The robot is successfully recruited. If the player character already has a rebuked robot, they will be prompted whether they would like to release the prior robot.
|}
== Trivia ==
* In code, Rebuke Robot is an unlisted, unlearnable skill under the [[Persuasion]] skill tree.
== References ==
{{As of patch inline|2.0.202.22}}
* Unless listed as such, all information comes from <code>XRL.World.Parts.Skill.Persuasion_RebukeRobot</code>.
 
{{#cargo_store:_table=Skills
|Class=Persuasion
|RequiredStats=
|Cost=
|PrerequisiteSkill=
|Cooldown=100
|Description=
|SkillID=Persuasion_RebukeRobot
|NPConly=no
|JoinKey={{FULLPAGENAME}}
}}
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