Recoiler: Difference between revisions

m
bep sells the yd freehold recoiler
(joppa recoilers still exist even if joppa does not)
m (bep sells the yd freehold recoiler)
 
(8 intermediate revisions by 5 users not shown)
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| image = recoiler.png
| image = recoiler.png
| weight = 1
| weight = 1
| commerce = 0.01
| chargeused = 2500
| chargeused = 2500
| chargefunction = Teleportation
| chargefunction = Teleportation
| id = Blank Recoiler
| id = Blank Recoiler
| complexity = 2
| bits = 123
| canbuild = no
| candisassemble = yes
| colorstr = &y
| colorstr = &y
| renderstr = ♦
| renderstr = ♦
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| categories = Recoilers
| categories = Recoilers
}}
}}
'''Recoilers''' teleport players to a specific location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles that have a path to the player. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate.


'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles.
Surrounding oneself with a {{favilink|Force Bubble}} or similar can allow the use of a recoiler even if hostile enemies are nearby, as long as those enemies have no clear path to the player.


Some recoilers are predefined for certain places in the game. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}.
Note that for [[jacked]] recoilers to draw on charge provided by a {{favilink|biodynamic power plant}} or {{favilink|Electrical Generation}}, the recoiler must be equipped in a hand (as indicated by the rules text of [[Jacked]]).
 
Some recoilers are predefined for certain places in the game.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|
|
|-
|-
| {{favilink|Kyakyukya recoiler}}
| {{favilink|Kyakukya recoiler}}
| {{favilink|Kyakukya}}
| {{favilink|Kyakukya}}
| These can usually be purchased unidentified from {{favilink|Yurl}}.
| These can usually be purchased unidentified from {{favilink|Yurl}}.
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| {{favilink|Ezra}}
| {{favilink|Ezra}}
| These can usually be purchased unidentified from {{favilink|Yla Haj}}.
| These can usually be purchased unidentified from {{favilink|Yla Haj}}.
|-
| {{favilink|Yd Freehold recoiler}}
| {{favilink|Yd Freehold}}
| These can usually be purchased unidentified from {{favilink|Bep}}.
|-
|-
| <starting village> recoiler
| <starting village> recoiler
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|-
|-
| {{favilink|random-point recoiler}}
| {{favilink|random-point recoiler}}
| A random ruin
| A fixed ruin, chosen randomly when the item spawns
|
|
|-
|-
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