Recoiler: Difference between revisions

222 bytes added ,  05:02, 17 March 2021
explicate Jacked interaction
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(explicate Jacked interaction)
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'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate.
'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate.
Note that for [[jacked]] recoilers to draw on charge provided by a {{favilink|biodynamic power plant}} or [[Electrical Generation]], the recoiler must be equipped in a hand (as indicated by the rules text of [[Jacked]]).


Some recoilers are predefined for certain places in the game.
Some recoilers are predefined for certain places in the game.
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