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Kernelmethod (talk | contribs) (Updated by Kernelmethod with game version 2.0.206.65 using QBE v1.0rc2) |
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| wornon = Body | | wornon = Body | ||
| supportedmods = BodyMods,CommonMods | | supportedmods = BodyMods,CommonMods | ||
| desc = | | desc = Rubber tubes worm their way through salvaged elastyne filted with filters to recover wastewater from the overworked body. | ||
| categories = Armor | | categories = Armor | ||
| gameversion = 2.0. | | gameversion = 2.0.206.65 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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As armor it is slightly better than {{favilink|chain mail}}, with no penalty to [[DV]], identical [[AV]], and it is also impervious to [[Rusted|rust]]. | As armor it is slightly better than {{favilink|chain mail}}, with no penalty to [[DV]], identical [[AV]], and it is also impervious to [[Rusted|rust]]. | ||
== Mechanics == | |||
Under normal circumstances, the player character loses 20 thirst every turn. Because a dram of water adds 10,000 thirst, in the time that it takes for a {{name}} to generate a dram of water, the player will have lost 20,000 thirst. Thus, a recycling suit effectively halves the player's water consumption. | |||
See [[Thirst#Passive Thirst]] for more information. | |||
== Considerations == | |||
{{Opinion}} | |||
As the player character does not get thirstier when asleep, it is technically possible to generate infinite water with a {{name}} by sleeping for many thousands of turns. | |||
{{Body Armor Navbox}} | {{Body Armor Navbox}} |