Reef hermit: Difference between revisions

61 bytes added ,  19:18, 3 July 2022
Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2)
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| faction = {{creature faction|{{FactionID to name|Hermits}}|100}}
| faction = {{creature faction|{{FactionID to name|Hermits}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|ReefHermitInventory|*|no|100|yes}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_DisarmingShot}} </br>{{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Acrobatics_SwiftReflexes}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_DisarmingShot}} </br>{{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Acrobatics_SwiftReflexes}}
| desc = Polyps grow across =pronouns.possessive= torso and shoulders like a tallith; fullerite and chrome and glass pop out like fins. The eremite is a walking piece of reef.
| desc = Polyps grow across =pronouns.possessive= torso and shoulders like a tallith; fullerite and chrome and glass pop out like fins. The eremite is a walking piece of reef.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.203.20
| gameversion = 2.0.203.51
}}
}}
<!-- END QBE -->
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