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{{ | {{Ability | ||
| title = | | title =Glass Armor | ||
| desc =&CReflects (tier)% damage back at your attackers, rounded up. | | desc =&CReflects (tier)% damage back at your attackers, rounded up. | ||
}} | }} | ||
{{ | A power of some [[relic]] and [[extradimensional]] armor and shields. Additionally, {{favilink|quartzfur hat|plural}}, {{favilink|quartzfur gloves}}, and {{favilink|quartzfur cloak|plural}} are always generated with this mod at tier 5. | ||
For more information about reflecting damage, refer to the [[reflection]] page. | |||
== Tips == | |||
<!-- This section is excerpted in other places using Template:Excerpt (i.e. Quartzfur equipment pages). Please do not change the section title without updating the other pages that excerpt it. --> | |||
{{Opinion}} | |||
* Having a source of damage reflection will prevent ongoing damage from enemy {{favilink|Sunder Mind}}. | |||
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage. | |||
<noinclude>[[Category:Relic Powers]]</noinclude> |