Reflect: Difference between revisions

831 bytes added ,  18:02, 20 December 2021
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{{Mod
{{Ability
| title      ={{Qud text|Glass Armor}}
| title      =Glass Armor
| type      =Armor
| id        =ModGlassArmor
| value      =1
| desc      =&CReflects (tier)% damage back at your attackers, rounded up.
| desc      =&CReflects (tier)% damage back at your attackers, rounded up.
| notxml      =yes
}}
}}
{{Mod Navbox}}
A power of some [[relic]] and [[extradimensional]] armor and shields. Additionally, {{favilink|quartzfur hat|plural}}, {{favilink|quartzfur gloves}}, and {{favilink|quartzfur cloak|plural}} are always generated with this mod at tier 5.
 
For more information about reflecting damage, refer to the [[reflection]] page.
 
== Tips ==
<!-- This section is excerpted in other places using Template:Excerpt (i.e. Quartzfur equipment pages). Please do not change the section title without updating the other pages that excerpt it. -->
{{Opinion}}
* Having a source of damage reflection will prevent ongoing damage from enemy {{favilink|Sunder Mind}}.
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
 
<noinclude>[[Category:Relic Powers]]</noinclude>