Refractive: Difference between revisions

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{{As Of Patch|2.0.200.81}}
{{Mod
{{Mod
| title     = {{qud shader|refractive|refractive}}
| title             = {{qud shader|refractive|refractive}}
| type       = Glove, Headwear, Body, Shield, Boot, Back Armor, Tread Accessory, Exoskeleton
| type               = Glove, Gauntlet, Headwear, Body, Cloak, Shield, Boot, Tread Accessory, Exoskeleton
| id         = ModRefractive
| id                 = ModRefractive
| reliconly = no
| reliconly         = no
| rarity     = R
| rarity             = R
| tinkerable = yes
| tinkerable         = yes
| tinkertier = 5
| tinkertier         = 5
| nativetier = 4
| nativetier         = 4
| value     = 1.3
| value             = 1.3
| difficulty = 1
| difficulty         = 1
| complexity = 1
| complexity         = 1
| desc       = Refractive: This item has a chance to refract light-based attacks.
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CRefractive: This item has a chance to refract light-based attacks.
| restriction        = Must not already refract light
}}
}}
{{name}} is a mod that can be applied on all armor and shields. When this is applied, they have a set chance to refract light; all light based projectiles that are refracted bounce in the opposite direction that it was fired from with a random variance of -90 to +90 degrees.  
The {{name}} mod can be applied on most worn equipment as well as shields. Modded items have a set chance to [[refract]] light; all light based projectiles that are refracted by this mod bounce back towards the direction they were fired from with a random variance of -90° to +90° degrees.  


This chance depends on whether it is armor or a shield/buckler, and where it is worn on:
The refract chance depends on what type of equipment the mod is applied to:{{Code Reference|class=ModRefractive|name=ModRefractive}}
{|class="wikitable"
{|class="wikitable"
!Type
!Worn On
!Worn On
!Refract Chance
!Refract Chance
|-
|-
| Body
| Armor
| [[List_of_Body_Parts#Body|Body]]
| 40%
| 40%
|-
|-
| Back
| Armor
| [[List_of_Body_Parts#Worn on Back|Back]]
| 40%
| 40%
|-
|-
| Arm
| Armor
| [[List_of_Body_Parts#Arm|Arm]]
| 20%
| 20%
|-
|-
| Other body part
| Armor
| [[List_of_Body_Parts|All other body parts]]
| 10%
| 10%
|-
|-
| Shield (on hand)
| Shield
| [[Shield#Available_Shields|Hand]]
| 30%
| 30%
|-
|-
| Buckler (on arm)
| Shield
| [[Shield#Available_Shields|Arm]]
| 10%
| 10%
|}
|}


If a {{name}} item is [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot, not its original slot.
If a {{name}} item is also [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot (i.e. 10%), not the chance associated with its original slot.


Items that already refract light are not eligible for this mod.{{Code Reference|class=ModRefractive|name=ModRefractive}} This includes the following items:
{{#cargo_query:
| tables = ExtraInfo=EI,Characters=C
| join on = EI.JoinKey=C.JoinKey
| fields = CONCAT('{{(}}favilink id{{!}}',EI.ObjectID,'{{)}}')=Item
| where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NULL
| format = table
}}
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}
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