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(Added a downside, preventing fungal infections and therefor being unable to gain any benefits from them) |
(correct wording on regeneration curing itchy skin, as this occurs beginning at level 1) |
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Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow). | Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow). | ||
Regeneration also has the ability to remove minor physical debuffs, such as [[Bleeding]], with a level-based chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) and their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). Regeneration | Regeneration also has the ability to remove minor physical debuffs, such as [[Bleeding]], with a level-based chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) and their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). Regeneration can cure [[Itchy skin]] beginning at mutation level 1, but it cannot cure [[Fungal Infections]] that have already developed. | ||
== Advancement Table == | == Advancement Table == |