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(Big update based on review of RelicGenerator and related code.) |
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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods. | Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods. | ||
== | == Relic Weapons and Armor == | ||
The following mods can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown). | |||
{| class="wikitable" | {| class="wikitable sortable" | ||
! | ! Mod | ||
! Effect | |||
! Applicable Items | |||
|- | |- | ||
| | | Powered Strength Boost | ||
| '''{{Color|W|+1-2}}''' Strength ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)'' | |||
| Weapons and Shields | |||
|- | |- | ||
| | | Powered Cold Resistance Boost | ||
| '''{{Color|W|+20-30}}''' Cold Resistance''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)'' | |||
| Shields | |||
|- | |- | ||
| | | Traveller's Boon - [[Movespeed]] | ||
| '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[:Category:Energy_Cells|energy cell]], carry capacity does not. This does not count as a mod for tinkering purposes.)'' | |||
| Armor and Shields | |||
|- | |- | ||
| | | Traveller's Boon - [[Teleportation]] | ||
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity. | |||
| Armor and Shields | |||
|- | |- | ||
| | | Powered Willpower Boost | ||
| '''{{Color|W|+1-2}}''' Willpower ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)'' | |||
| Weapons and Shields | |||
|- | |- | ||
|[[ | | Powered Intelligence Boost | ||
| '''{{Color|W|+1-2}}''' Intelligence ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)'' | |||
| Shields | |||
|- | |- | ||
|[[ | | Powered Ego Boost | ||
| '''{{Color|W|+1-2}}''' Ego ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)'' | |||
| Weapons and Shields | |||
|- | |- | ||
|[[ | | Improved [[Teleportation]] | ||
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''. | |||
| Weapons | |||
|- | |- | ||
|[[ | | Improved [[Light Manipulation]] | ||
| Grants you Light Manipulation at level '''{{Color|C|1-8}}'''. If you already have Light Manipulation, its level is increased by '''{{Color|C|1-8}}'''. | |||
| Weapons, Armor, and Shields | |||
|- | |- | ||
|[[ | | Improved [[Temporal Fugue]] | ||
| Grants you Temporal Fugue at level '''{{Color|C|1-8}}'''. If you already have Temporal Fugue, its level is increased by '''{{Color|C|1-8}}'''. | |||
| Weapons, Armor, and Shields | |||
|- | |- | ||
| | | Improved [[Electrical Generation]] | ||
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''. | |||
| Weapons, Armor, and Shields | |||
|- | |- | ||
| +200 Reputation with | | Improved [[Clairvoyance]] | ||
|} | | Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''. | ||
{| | | Armor and Shields | ||
|- | |||
| Loved by a Faction | |||
| +400 Reputation with <faction>. | |||
| Any | |||
|- | |||
| Liked by a Faction | |||
| +200 Reputation with <faction>. | |||
| Any | |||
|- | |||
| Faction Slayer | |||
| '''{{Color|C|1%-8%}}''' chance to behead <faction members> on hit.<br>-200 Reputation with <faction>. | |||
| Any | |||
|- | |||
| Improved Block | |||
| Your chance to block with shields is increased by 25%. | |||
| Shield | |||
|- | |||
| [[Transmute into Gem]] | |||
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit. | |||
| Weapons | |||
|- | |||
| [[Glazed]] | |||
| '''{{Color|C|10-26%}}''' chance to dismember on hit. | |||
| Weapons | |||
|- | |- | ||
| +2 | | Relic [[Freezing]] | ||
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item. | |||
| Weapons | |||
|- | |- | ||
|[[ | | [[Discharge a clockwork beetle friend|Beetle Host]] | ||
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly. | |||
| Weapons | |||
|- | |- | ||
|[[ | | [[the Fates have their way|Fatecaller]] | ||
| 50% of the time, the Fates have their way. | |||
| Weapons | |||
|- | |- | ||
| | | Improved Attribute | ||
| '''{{Color|W|+1-2}}''' to Strength, Intelligence, Willpower, or Ego ''(Does not require power and does not count as an item mod for tinkering purposes)'' | |||
| Armor | |||
|- | |- | ||
| | | Improved Resistance | ||
| '''{{Color|W|+1-2}}''' Cold resistance ''(Does not require power and does not count as an item mod for tinkering purposes)'' | |||
| Armor | |||
|- | |- | ||
| | | [[Blink]] | ||
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead. | |||
| Armor and Shields | |||
|- | |- | ||
|[[ | | [[Reflect]] | ||
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up. | |||
| Shields | |||
|} | |} | ||
{| class="wikitable | |||
!Armor | === Intrinsic Boosts === | ||
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities. | |||
==== Weapons ==== | |||
All relic weapons are granted a +1 penetration bonus. This does not count as an item modification. | |||
==== Shields ==== | |||
Relic shields are guaranteed to have the improved block mod: ''Your chance to block with shields is increased by 25%.'' | |||
==== Armor ==== | |||
Relic armor is guaranteed to have one of the following random intrinsic qualities. These do not count as an item modification. | |||
{| class="wikitable sortable" | |||
! Armor Quality | |||
! Effect | |||
|- | |- | ||
| | | Improved [[DV]] | ||
| +1 DV | |||
|- | |- | ||
| | | Improved [[AV]] | ||
| +1 AV | |||
|- | |- | ||
| +10 | | Cold [[Resistance]] | ||
| +10 Cold Resistance | |||
|- | |- | ||
| +10 | | Heat [[Resistance]] | ||
| +10 Heat Resistance | |||
|- | |- | ||
| +10 | | Acid [[Resistance]] | ||
| +10 Acid Resistance | |||
|- | |- | ||
| +10 | | Electrical [[Resistance]] | ||
| +10 Electrical Resistance | |||
|- | |- | ||
| + | | Improved Attribute | ||
| +1 to Strength, Agility, Intelligence, Willpower, or Ego | |||
|- | |- | ||
| | | Improved Accuracy | ||
| +2 To-Hit | |||
|- | |- | ||
| | | Improved Quickness | ||
| '''{{Color|W|+5-10}}''' Quickness | |||
|- | |- | ||
|} | |} | ||
== Relic Curio == | == Relic Curio == | ||
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| desc =You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant) | | desc =You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant) | ||
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}} | }}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}} | ||
== References == | |||
<references /> |