Relic: Difference between revisions

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Big update based on review of RelicGenerator and related code.
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(Big update based on review of RelicGenerator and related code.)
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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.
Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.


== Generic Relic Mods ==
== Relic Weapons and Armor ==
Mods listed here are within its own category and share similarities with each-other.  
The following mods can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).


{| class="wikitable" style="display: inline-table;padding:1em;"
{| class="wikitable sortable"
!Shared between Weapons and Armor
! Mod
! Effect
! Applicable Items
|-
|-
| +1-2 Strength
| Powered Strength Boost
| '''{{Color|W|+1-2}}''' Strength ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Weapons and Shields
|-
|-
| +1-2 Agility
| Powered Cold Resistance Boost
| '''{{Color|W|+20-30}}''' Cold Resistance''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Shields
|-
|-
| +1-2 Willpower
| Traveller's Boon - [[Movespeed]]
| '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[:Category:Energy_Cells|energy cell]], carry capacity does not. This does not count as a mod for tinkering purposes.)''
| Armor and Shields
|-
|-
| +1-2 Intelligence
| Traveller's Boon - [[Teleportation]]
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.
| Armor and Shields
|-
|-
| +1-2 Ego
| Powered Willpower Boost
| '''{{Color|W|+1-2}}''' Willpower ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Weapons and Shields
|-
|-
|[[Teleportation]] at level 1-4*
| Powered Intelligence Boost
| '''{{Color|W|+1-2}}''' Intelligence ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Shields
|-
|-
|[[Light Manipulation]] at level 1-4*
| Powered Ego Boost
| '''{{Color|W|+1-2}}''' Ego ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Weapons and Shields
|-
|-
|[[Temporal Fugue]] at level 1-4*
| Improved [[Teleportation]]
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons
|-
|-
|[[Electrical Generation]] at level 1-4*
| Improved [[Light Manipulation]]  
| Grants you Light Manipulation at level '''{{Color|C|1-8}}'''. If you already have Light Manipulation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
|-
|-
|[[Clairvoyance]] at level 1-4*
| Improved [[Temporal Fugue]]
| Grants you Temporal Fugue at level '''{{Color|C|1-8}}'''. If you already have Temporal Fugue, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
|-
|-
| +400 Reputation with a Faction
| Improved [[Electrical Generation]]
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
|-
|-
| +200 Reputation with a Faction
| Improved [[Clairvoyance]]
|}
| Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''.
{| class="wikitable" style="display: inline-table; padding:1em;"
| Armor and Shields
!Melee Weapons
|-
| Loved by a Faction
| +400 Reputation with <faction>.
| Any
|-
| Liked by a Faction
| +200 Reputation with <faction>.
| Any
|-
| Faction Slayer
| '''{{Color|C|1%-8%}}''' chance to behead <faction members> on hit.<br>-200 Reputation with <faction>.
| Any
|-
| Improved Block
| Your chance to block with shields is increased by 25%.
| Shield
|-
| [[Transmute into Gem]]
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit.
| Weapons
|-
| [[Glazed]]
| '''{{Color|C|10-26%}}''' chance to dismember on hit.
| Weapons
|-
|-
| +2 To-Hit
| Relic [[Freezing]]
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item.
| Weapons
|-
|-
|[[Glazed]] at Tier 1
| [[Discharge a clockwork beetle friend|Beetle Host]]
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly.
| Weapons
|-
|-
|[[Discharge a clockwork beetle friend]] at tier 1
| [[the Fates have their way|Fatecaller]]
| 50% of the time, the Fates have their way.
| Weapons
|-
|-
|50% of the Time, [[the Fates have their way|The Fates Have Their Way]]
| Improved Attribute
| '''{{Color|W|+1-2}}''' to Strength, Intelligence, Willpower, or Ego ''(Does not require power and does not count as an item mod for tinkering purposes)''
| Armor
|-
|-
|Small chance to [[Transmute into Gem]]
| Improved Resistance
| '''{{Color|W|+1-2}}''' Cold resistance ''(Does not require power and does not count as an item mod for tinkering purposes)''
| Armor
|-
|-
| -200 Reputation with a faction
| [[Blink]]
1-4% decapitation chance**
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead.
| Armor and Shields
|-
|-
|[[Freezing]] weapon mod
| [[Reflect]]
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up.
| Shields
|}
|}
{| class="wikitable" style="display: inline-table;padding:1em;"
 
!Armor
=== Intrinsic Boosts ===
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.
 
==== Weapons ====
All relic weapons are granted a +1 penetration bonus. This does not count as an item modification.
 
==== Shields ====
Relic shields are guaranteed to have the improved block mod: ''Your chance to block with shields is increased by 25%.''
 
==== Armor ====
Relic armor is guaranteed to have one of the following random intrinsic qualities. These do not count as an item modification.
 
{| class="wikitable sortable"
! Armor Quality
! Effect
|-
|-
| +1 [[DV]]
| Improved [[DV]]
| +1 DV
|-
|-
| +1 [[AV]]
| Improved [[AV]]
| +1 AV
|-
|-
| +10 Acid resist
| Cold [[Resistance]]
| +10 Cold Resistance
|-
|-
| +10 Cold Resist
| Heat [[Resistance]]
| +10 Heat Resistance
|-
|-
| +10 Heat resist
| Acid [[Resistance]]
| +10 Acid Resistance
|-
|-
| +10 Elec resist
| Electrical [[Resistance]]
| +10 Electrical Resistance
|-
|-
| +20-30 Cold Resist
| Improved Attribute
| +1 to Strength, Agility, Intelligence, Willpower, or Ego
|-
|-
| +8-29** [[Quickness]]
| Improved Accuracy
| +2 To-Hit
|-
|-
| +20-110** Carry Capacity
| Improved Quickness
| '''{{Color|W|+5-10}}''' Quickness
|-
|-
|[[Reflect]] at tier 1
|-
|[[Blink]] on Damage at level 1
|}
|}
<nowiki>*</nowiki>If you already have the mutation, that mutation's level will increase by that amount
<nowiki>**</nowiki>Stat bonus are affected by the tier of the item
*


== Relic Curio ==
== Relic Curio ==
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| desc      =You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)
| desc      =You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}}
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}}
== References ==
<references />