Relic: Difference between revisions

208 bytes removed ,  20:31, 2 September 2019
minor rearranging (the table organization could probably still be improved if someone wants to take a crack at it)
(Big update based on review of RelicGenerator and related code.)
(minor rearranging (the table organization could probably still be improved if someone wants to take a crack at it))
Line 2: Line 2:
Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.
Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.


== Relic Weapons and Armor ==
= Relic Weapons, Armor, and Shields =
The following mods can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
The following mods can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).


Line 9: Line 9:
! Effect
! Effect
! Applicable Items
! Applicable Items
|-
| [[Transmute into Gem]]
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit.
| Weapons
|-
| [[Glazed]]
| '''{{Color|C|10-26%}}''' chance to dismember on hit.
| Weapons
|-
| Relic [[Freezing]]
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item.
| Weapons
|-
| [[Discharge a clockwork beetle friend|Beetle Host]]
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly.
| Weapons
|-
| [[the Fates have their way|Fatecaller]]
| 50% of the time, the Fates have their way.
| Weapons
|-
| Improved [[Teleportation]]
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons
|-
|-
| Powered Strength Boost
| Powered Strength Boost
| '''{{Color|W|+1-2}}''' Strength ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+1-2}}''' Strength ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Weapons and Shields
| Weapons and Shields
|-
| Powered Cold Resistance Boost
| '''{{Color|W|+20-30}}''' Cold Resistance''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Shields
|-
| Traveller's Boon - [[Movespeed]]
| '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[:Category:Energy_Cells|energy cell]], carry capacity does not. This does not count as a mod for tinkering purposes.)''
| Armor and Shields
|-
| Traveller's Boon - [[Teleportation]]
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.
| Armor and Shields
|-
|-
| Powered Willpower Boost
| Powered Willpower Boost
| '''{{Color|W|+1-2}}''' Willpower ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+1-2}}''' Willpower ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Weapons and Shields
| Weapons and Shields
|-
| Powered Intelligence Boost
| '''{{Color|W|+1-2}}''' Intelligence ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Shields
|-
|-
| Powered Ego Boost
| Powered Ego Boost
| '''{{Color|W|+1-2}}''' Ego ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+1-2}}''' Ego ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Weapons and Shields
| Weapons and Shields
|-
| Improved [[Teleportation]]
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons
|-
|-
| Improved [[Light Manipulation]]  
| Improved [[Light Manipulation]]  
Line 53: Line 57:
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
|-
| Improved [[Clairvoyance]]
| Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''.
| Armor and Shields
|-
|-
| Loved by a Faction
| Loved by a Faction
Line 70: Line 70:
| Any
| Any
|-
|-
| Improved Block
| Traveller's Boon - [[Movespeed]]
| Your chance to block with shields is increased by 25%.
| '''+({{Color|W|1-4}}'''+'''{{Color|C|8-32}})''' Movement speed<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.<br>''(Movement speed bonus requires [[:Category:Energy_Cells|energy cell]], carry capacity does not. This does not count as a mod for tinkering purposes.)''
| Shield
| Armor and Shields
|-
|-
| [[Transmute into Gem]]
| Traveller's Boon - [[Teleportation]]
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit.
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.
| Weapons
| Armor and Shields
|-
|-
| [[Glazed]]
| Improved [[Clairvoyance]]
| '''{{Color|C|10-26%}}''' chance to dismember on hit.
| Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons
| Armor and Shields
|-
|-
| Relic [[Freezing]]
| [[Blink]]
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item.
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead.
| Weapons
| Armor and Shields
|-
| [[Discharge a clockwork beetle friend|Beetle Host]]
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly.
| Weapons
|-
| [[the Fates have their way|Fatecaller]]
| 50% of the time, the Fates have their way.
| Weapons
|-
|-
| Improved Attribute
| Improved Attribute
Line 98: Line 90:
| Armor
| Armor
|-
|-
| Improved Resistance
| Improved Cold Resistance
| '''{{Color|W|+1-2}}''' Cold resistance ''(Does not require power and does not count as an item mod for tinkering purposes)''
| '''{{Color|W|+1-2}}''' Cold resistance ''(Does not require power and does not count as an item mod for tinkering purposes)''
| Armor
| Armor
|-
| [[Blink]]
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead.
| Armor and Shields
|-
|-
| [[Reflect]]
| [[Reflect]]
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up.
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up.
| Shields
|-
| Powered Intelligence Boost
| '''{{Color|W|+1-2}}''' Intelligence ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Shields
|-
| Powered Cold Resistance Boost
| '''{{Color|W|+20-30}}''' Cold Resistance''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| Shields
| Shields
|}
|}


=== Intrinsic Boosts ===
== Intrinsic Boosts ==
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.


==== Weapons ====
=== Weapons ===
All relic weapons are granted a +1 penetration bonus. This does not count as an item modification.
All relic weapons are granted a +1 penetration bonus. This does not count as an item modification.


==== Shields ====
=== Shields ===
Relic shields are guaranteed to have the improved block mod: ''Your chance to block with shields is increased by 25%.''
Relic shields are guaranteed to have the improved block mod: ''Your chance to block with shields is increased by 25%.''


==== Armor ====
=== Armor ===
Relic armor is guaranteed to have one of the following random intrinsic qualities. These do not count as an item modification.
Relic armor is guaranteed to have one of the following random intrinsic qualities. These do not count as an item modification.


Line 133: Line 129:
| +1 AV
| +1 AV
|-
|-
| Cold [[Resistance]]
| Improved [[Resistance]]
| +10 Cold Resistance
| +10 to Cold, Heat, Acid, or Electrical Resistance
|-
| Heat [[Resistance]]
| +10 Heat Resistance
|-
| Acid [[Resistance]]
| +10 Acid Resistance
|-
| Electrical [[Resistance]]
| +10 Electrical Resistance
|-
|-
| Improved Attribute
| Improved Attribute
Line 156: Line 143:
|}
|}


== Relic Curio ==
= Relic Curio =
Some relic appear as a single use-items. These are called curios. Possible item listed below:
Some relic appear as a single use-items. These are called curios. Possible item listed below:


Line 162: Line 149:
* [[Fabricate Creature]]
* [[Fabricate Creature]]


== Relic Books ==
= Relic Books =
{{Mod
{{Mod
| title      =Relic Book
| title      =Relic Book
Line 184: Line 171:
* Wintry Truth
* Wintry Truth


== Relic Tonic ==
= Relic Tonic =
Basically, it's just [[Eaters' nectar injector]] with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.{{Mod
Basically, it's just [[Eaters' nectar injector]] with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.{{Mod
| title      =Relic Tonic
| title      =Relic Tonic
Line 197: Line 184:
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}}
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}}


== References ==
= References =
<references />
<references />