Relic: Difference between revisions

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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of powers that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected powers.  
Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of powers that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected powers.  
= Relics and Relic Powers =


== Relic Weapons, Armor, and Shields ==
== Relic Weapons, Armor, and Shields ==
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Relic tonics are all based on {{Favilink|Eaters' nectar injector|plural}}, and can even be prepared into {{Favilink|drop of nectar|drops of nectar}} just like they can. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)
Relic tonics are all based on {{Favilink|Eaters' nectar injector|plural}}, and can even be prepared into {{Favilink|drop of nectar|drops of nectar}} just like they can. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)


== References ==
= Connection to Sultan Lore =
The generation of sultan relics, including the [[tier]] of relic and the type of base item, are closely related to the sultan and to significant events in the sultan's life, as evidenced in sultan lore.
 
== Relic Tier ==
The four [[historic sites]] in the game contain relic items that progress from Tier 1 to Tier 4, starting with the Historic site nearest to {{favilink|Joppa}}, which will always have Tier 1 relic(s).
 
The tier of relics found in the {{favilink|sultan reliquary|plural}} in the {{favilink|tomb of the eaters}} will be instead determined from the period of the sultanate during which the relic originatated, with relics from older sultans being more powerful.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GetRelicTierFromPeriod}}
 
{| class="wikitable"
! rowspan="2" | Sultan Period
! colspan="5" | Relic Tier If Relic Is Found In...
|-
! Historic Site #1
! Historic Site #2
! Historic Site #3
! Historic Site #4
! Tomb Reliquary
|-
| 1st Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''7'''
|-
| 2nd Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''6'''
|-
| 3rd Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''5'''
|-
| 4th Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''3'''
| '''4'''
| '''3''' or '''4''' ''(random)''
|-
| 5th Period Sultanate
| '''1'''
| '''2'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''1''' or '''2''' ''(random)''
|}
 
== Relic Item Type ==
The type of underlying base item for each sultan can be determined from the lore associated with that relic, if such lore exists. Notably, relics generated in [[historic site]]s do not always have a fragment of sultan lore associated with them, depending on randomization factors during [[world generation]]. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateBaseRelic}}
 
{{Missing info|More details to be added soon about determining relic type from sultan lore fragments}}
 
= References =
<references />