Relic: Difference between revisions

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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.
{{tocright}}
Relics are procedurally generated items that have special significance within the [[world generation|generated history]] of {{gamename}}. Relics are most often found in [[historic site]]s or [[sultan reliquary|sultan reliquaries]], but can also be found in procedurally generated ruins or even held by random creatures. Relics can generate with unique relic powers that are not typically available on normal items or through [[tinkering]]. A typical relic may spawn with 1-4 unique relic powers.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic}} Relics cannot have additional mods added tinkering and cannot generate with normal [[item mods]].{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateBaseRelic|name=GenerateBaseRelic}}


= Relic Weapons, Armor, and Shields =
Relics are perhaps most iconic for their place in [[sultan]] lore. For example, a relic might be a mighty weapon that helped a sultan win a decisive battle, or a relic might be a memorable gift that was given to a sultan on their wedding day. If a sultan retains a relic until their death, it will be found within the sultan's {{favilink|sultan reliquary|reliquary}} in the {{favilink|Tomb of the Eaters}}. In other cases, the sultan might lose the relic before their death. Such relics can sometimes be found in [[historic site]]s, if the location where it was lost still exists in contemporary Qud.
The following modifications can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).


Modifications marked with an <sup style="font-size:70%;color:#ffffff">M</sup> count as an item mod for tinkering purposes (items can have a maximum of 3 tinkered mods).
= Relics and Relic Powers =


Modifications marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function.
== Relic Weapons, Armor, and Shields ==
 
=== Major Powers ===
The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
 
Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Mod
! Power
! Effect
! Effect
! Applicable Items
! Applicable Items
|-
|-
| [[Transmute into Gem]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| [[Transmute into Gem]]
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit.
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit.
| Weapons
| Weapons
|-
|-
| [[Glazed]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| [[Glazed]]
| '''{{Color|C|10-26%}}''' chance to dismember on hit.
| '''{{Color|C|10-26%}}''' chance to dismember on hit.
| Weapons
| Weapons
|-
|-
| Relic [[Freezing]] <sup style="font-size:70%;color:#ffffff;">M</sup><sup style="font-size:70%;color:#0096ff;>E</sup>
| Relic [[Freezing]] <sup style="font-size:70%;color:#0096ff;>E</sup>
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item.
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). {{Code Reference|class = ModRelicFreezing|method = GetLowDamage}}{{Code Reference|class = ModRelicFreezing|method = GetHighDamage}}</br>If [[overloaded]], '''{{Color|C|8-10}}''' to '''{{Color|C|19-27}}''' cold damage on hit (''[(Tier+2) * 1.6 + 3] - [(Tier+2) * 2.4 + 3]'').
| Weapons
| Weapons
|-
|-
| [[Discharge a clockwork beetle friend|Beetle Host]] <sup style="font-size:70%;color:#ffffff;">M</sup><sup style="font-size:70%;color:#0096ff;>E</sup>
| [[Discharge a clockwork beetle friend|Beetle Host]] <sup style="font-size:70%;color:#0096ff;>E</sup>
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly.
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly.
| Weapons
| Weapons
|-
|-
| [[the Fates have their way|Fatecaller]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| [[the Fates have their way|Fatecaller]]
| 50% of the time, the Fates have their way.
| 50% of the time, the Fates have their way.
| Weapons
| Weapons
|-
|-
| Improved [[Teleportation]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| Improved [[Teleportation]]
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons
| Weapons
Line 49: Line 54:
| Weapons and Shields
| Weapons and Shields
|-
|-
| Improved [[Light Manipulation]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| Improved [[Light Manipulation]]
| Grants you Light Manipulation at level '''{{Color|C|1-8}}'''. If you already have Light Manipulation, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Light Manipulation at level '''{{Color|C|1-8}}'''. If you already have Light Manipulation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
|-
|-
| Improved [[Temporal Fugue]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| Improved [[Temporal Fugue]]
| Grants you Temporal Fugue at level '''{{Color|C|1-8}}'''. If you already have Temporal Fugue, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Temporal Fugue at level '''{{Color|C|1-8}}'''. If you already have Temporal Fugue, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
|-
|-
| Improved [[Electrical Generation]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| Improved [[Electrical Generation]]
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
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| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
|-
|-
| Faction Slayer <sup style="font-size:70%;color:#ffffff;">M</sup>
| Faction Slayer
| '''{{Color|C|1%-8%}}''' chance to behead <faction members> on hit. ''(behead chance only applies when using the item itself as a weapon)''<br>-200 Reputation with <faction>.
| '''{{Color|C|1%-8%}}''' chance to behead <faction members> on hit. ''(behead chance only applies when using the item itself as a weapon)''<br>-200 Reputation with <faction>.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
Line 77: Line 82:
| Armor and Shields
| Armor and Shields
|-
|-
| Traveller's Boon - [[Teleportation]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| Traveller's Boon - [[Teleportation]]
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.
| Armor and Shields
| Armor and Shields
|-
|-
| Improved [[Clairvoyance]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| Improved [[Clairvoyance]]
| Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''.
| Armor and Shields
| Armor and Shields
|-
|-
| [[Blink]] <sup style="font-size:70%;color:#ffffff;">M</sup><sup style="font-size:70%;color:#0096ff;>E</sup>
| [[Blink]] <sup style="font-size:70%;color:#0096ff;>E</sup>
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead.
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead.
| Armor and Shields
| Armor and Shields
Line 97: Line 102:
| Armor
| Armor
|-
|-
| [[Reflect]] <sup style="font-size:70%;color:#ffffff;">M</sup>
| [[Reflect]]
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up.
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up.
| Shields
| Shields
Line 110: Line 115:
|}
|}


== Intrinsic Boosts ==
=== Minor Enhancements ===
 
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.


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|-
|-
! Item Type
! Item Type
! Mod
! Enhancement
! Effect
|-
| rowspan="5" | Melee Weapons
|  +1 [[PV]]
|-
| +2 to damage die size
|-
| +1 damage
|-
| +3 to PV bonus cap
|-
| +2 to hit
|-
| rowspan="8" |Missile Weapons
|Spray fire (shots do not go wild because of adjacent enemies)
|-
| +1 rate of fire (on magazine-fed weapons, also increases ammo capacity by 1 if ammo capacity would become less than rate of fire)
|-
| +1 [[PV]]
|-
| +2 to damage die size
|-
| +1 damage
|-
|Penetrate creatures like an {{favilink|eigenrifle}}
|-
| [[Vibro weapons|Vibro]] projectiles
|-
|-
| Weapons
|Improved accuracy
| Improved [[PV]]
* A {{dice tooltip|5-10}} bonus to the weapon's [[Missile_weapon_combat#Weapon_Variance|Accuracy]], if it is not already 0
| +1 penetration bonus
* Otherwise, a {{dice tooltip|2-6}} hidden bonus to the weapon's [[Missile_weapon_combat#Aim_Variance|aim variance]]
|-
|-
| Shields
| rowspan="4" | Shields
| Improved Block <sup style="font-size:70%;color:#ffffff;">M</sup>
|[[Improved Block]]
| Your chance to block with shields is increased by 25%.
|-
|-
| rowspan="7" | Armor
|1-2 point reduction in DV penalty
! colspan="2" | Relic armor is randomly assigned one of the following boosts:
|-
|-
| Improved [[DV]]
|5-10 point reduction in Quickness penalty, if any
| +1 DV
|-
|-
| Improved [[AV]]
| +1 AV
| +1 AV
|-
|-
| Improved [[Resistance]]
| rowspan="6" |Armor
| +10 to Cold, Heat, Acid, or Electrical Resistance
| +1 DV
|-
|-
| Improved [[Attributes|Attribute]]
| +1 AV
| +1 to Strength, Agility, Intelligence, Willpower, or Ego
|-
|  +10 to Cold, Heat, Acid, or Electrical Resistance
|-
| +1 to Strength, Agility, Intelligence, Willpower, or Ego
|-
|-
| Improved [[Melee combat#Offensive_combat_stats|Accuracy]]
| +2 To-Hit
| +2 To-Hit
|-
|-
| Improved [[Quickness]]
| +1-5 Quickness, or a 5-10 point reduction in Quickness penalty, if any
| '''{{Color|W|+5-10}}''' Quickness
|-
|-
|}
|}


=== Weapons ===
== Relic Curio ==
All relic weapons are granted a +1 penetration bonus. This does not count as an item modification.
{{No Official Name | section}}


=== Shields ===
Some relics appear as a single use-items. These are called curios, and there are two variants:
Relic shields are guaranteed to have the improved block mod: ''Your chance to block with shields is increased by 25%.'' This '''does''' count as an item modification.


=== Armor ===
* [[Obliterate Faction]]
Relic armor is guaranteed to have one of the following random intrinsic qualities. These do not count as an item modification.
* [[Fabricate Creature]]
 
Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic. {{Code Reference|name=CurioRef|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic|case=subtype == "curio"|comment=''Uses a [[Modding:Encounters and Population#Dynamic_Tables|DynamicInheritsTable]] targeted at creatures of the relic's tier''}}
 
=== Example Relic Curios ===
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;max-width:500px;">
{{qud look
| title = {{qud shader|text=Blockecus|colors=r-c-R-c-r-c-R-c|type=sequence}}
| text = Tiny glyphs are inscribed on each exterior face of the handheld box. It's embossed with beautiful blocks of ice.


{{qud shader|rules|Fabricates one mechanical learned root cherub, cognitively altered to like you.}}


{{qud shader|K|Weight: 1 lbs.}}
}}
</div>
<div style="margin-right: 2.5em;max-width:500px;">
{{qud look
| title = {{qud shader|m|Batteroca}}
| text = Tiny glyphs are inscribed on each exterior face of the handheld box. It's adorned with tiny images of light bulbs.


= Relic Curio =
{{qud shader|rules|On activation, this item obliterates all nearby members of a faction chosen from among those that existed during the time of the sultanate.}}
Some relic appear as a single use-items. These are called curios. Possible item listed below:


* [[Obliterate Faction]]
{{qud shader|K|Weight: 1 lbs.}}
* [[Fabricate Creature]]
}}
</div>
</div>
 
== Relic Books ==
Some relics appear as high-value [[Book|books]] with randomly-generated markov chain text.
 
Relic books grant one of the following effects when read. The chosen skill or stat is completely random and has no relation to the [[sultan themes|sultan's themes]] or the place where it was found.
 
  {| class="wikitable"
  ! 70% chance
  | Teaches a random [[skill]] when read. {{Code Reference|name=Book1|namespace=XRL.World|class=RelicGenerator|method=ApplyBasicBestowal}}{{Code Reference|name=Book2|class=TrainingBook}}
  |-
  ! 30% chance
  | Increases a random [[attribute]] by 1 when read.
  |}
 
Relic books have a commerce value of '''100 * Tier + 200''', a much higher value than normal randomly generated books. Because trading books to [[Sheba Hagadias, Librarian of the Stilt]] provides experience proportional to the square of the book's value, these books can be traded in for an extremely large number of experience points.
 
=== Example Relic Books ===
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;max-width:500px;">
{{qud look
| title = {{qud shader|C|Charmica}}
| text = An unadorned codex of goatskin vellum. It's embossed with tiny images of tokens.
 
{{qud shader|rules|Increases the Toughness of anyone who reads it.}}
 
{{qud shader|K|Weight: 1 lbs.}}
}}
</div>
<div style="margin-right: 2.5em;max-width:500px;">
{{qud look
| title = {{qud shader|text=Lightyca|colors=Y-y-Y-Y-Y-Y-Y|type=sequence}}
| text = An unadorned codex of goatskin vellum. It's stamped with fanciful depictions of jewels. It's carved with tiny images of telescopes.
 
{{qud shader|rules|Teaches Shank to anyone who reads it.}}
 
{{qud shader|K|Weight: 1 lbs.}}
}}
</div>
</div>
 
== Relic Tonic ==
 
Relic tonics are all based on {{Favilink|Eaters' nectar injector|plural}}. They cannot be preserved into {{Favilink|drop of nectar|drops of nectar}}, but they provide double the bonus: +2 to a random [[Attributes|attribute]] or two [[Mutation points|mutation points]]. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)
 
=== Example Relic Tonic ===
<div style="max-width:1000px;">
{{qud look
| title = {{qud shader|text=Rootoca|colors=B-B-B-B-R-B|type=sequence}} <{{qud shader|R|A}}{{qud shader|W|6}}>
| text = A slender metal tube, used to deliver various tonics directly into the bloodstream. It's carved with tiny images of salt.
 
{{qud shader|rules|You gain either a permanent +2 bonus to a random attribute or two mutation points.}}
{{qud shader|rules|This item is a tonic. Applying one tonic while under the effects of another may produce undesired results.}}
 
{{qud shader|K|Weight: 0 lbs.}}
}}
</div>
 
= Connection to Sultan Lore =
The generation of sultan relics, including the [[tier]] of relic and the type of base item, are closely related to the sultan and to significant events in the sultan's life as evidenced in sultan lore.
 
== Relic Tier ==
The eight [[historic sites]] in the game contain relic items that progress from Tier 1 to Tier 8, starting with the Historic site nearest to {{favilink|Joppa}}, which will always have Tier 1 relic(s).
 
The tier of relics found in the {{favilink|sultan reliquary|plural}} in the {{favilink|tomb of the eaters}} will be instead determined from the period of the sultanate during which the relic originated, with relics from older sultans being more powerful.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GetRelicTierFromPeriod}}
 
{| class="wikitable"
! rowspan="2" | Sultan Period
! colspan="9" | Relic Tier If Relic Is Found In...
|-
! Historic Site #1
! Historic Site #2
! Historic Site #3
! Historic Site #4
! Historic Site #5
! Historic Site #6
! Historic Site #7
! Historic Site #8
! Tomb Reliquary
|-
| 1st Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''8'''
| '''7'''
|-
| 2nd Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''7'''
| {{qud text|&KN/A}}
| '''6'''
|-
| 3rd Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''5'''
| '''6'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''5'''
|-
| 4th Period Sultanate
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''3'''
| '''4'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''3''' or '''4''' ''(random)''
|-
| 5th Period Sultanate
| '''1'''
| '''2'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''1''' or '''2''' ''(random)''
|}
 
== Relic Item Type ==
The type of underlying base item for each relic can be determined from the lore associated with the sultan, if such lore exists. Notably, relics generated in [[historic site]]s do not always have a fragment of sultan lore associated with them, depending on randomization factors during [[world generation]]. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.<ref name="GenerateBaseRelic" />


= Relic Books =
Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.
{{Mod
===Melee Relics===
| title      =Relic Book
Melee weapons have a 80% chance to be one-handed and a 20% chance to be two-handed, and are always generated from the base weapon with material equal to the relic's tier:
| type      =
{| class="wikitable"
| id        =StandaloneMarkovBook
  ! rowspan="1" | Tier 1
| reliconly  =yes
  |{{qud text|Iron}}
| rarity    =
  |-
| tinkerable =
  ! rowspan="1" | Tier 2
| tinkertier =
  |{{qud text|&YSteel}}
| value      =2/5
  |-
| desc      =
  ! rowspan="1" | Tier 3
}}Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
  |{{qud text|&bCarbide}}
  |-
  ! rowspan="1" | Tier 4
  |{{qud text|&BFolded Carbide}}
|-
  ! rowspan="1" | Tier 5
  |{{qud text|&KFullerite}}
|-
  ! rowspan="1" | Tier 6
  |{{qud shader|crysteel|Crysteel}}
|-
  ! rowspan="1" | Tier 7
  |{{qud text|&KFlawless}} {{qud shader|crysteel|Crysteel}}
|-
  ! rowspan="1" | Tier 8
  |{{qud shader|zetachrome|Zetachrome}}
  |}


* Book
===Non-Melee Relics===
* Treaty
Other relics generate in more complex ways based on tier.
* Chronology
{| class="wikitable"
* Philosophy
! Relic Item Type
* Hypothesis
! How It's Described in Sultan Lore
* Account
! Possible Items
* Allegory
|-
* Wintry Truth
| rowspan="2" | Artifact
| artifact
| rowspan="2" |
  {| class="wikitable"
  ! 50%
  | [[Fabricate Creature]] curio with a random creature roughly the same tier as the relic <ref name="CurioRef" />
  |-
  ! 50%
  | [[Obliterate Faction]] curio
  |}
|-
| star-tool
|-
| rowspan="2" style="border-top-width:3px;" | Body Armor
| style="border-top-width:3px;" | breastplate
| rowspan="2" style="border-top-width:3px;" |
  {| class="wikitable"
  ! rowspan="2" | Tier 1
  ! 50%
  | '''{{AV}}2 {{DV}}0''' perch fish leather armor that weighs 15 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
  |-
  ! 50%
  | '''{{AV}}1 {{DV}}2''' frock that weighs 5 pounds
  |-
  ! rowspan="2" | Tier 2
  ! 50%
  | '''{{AV}}3 {{DV}}-2''' {{qud text|ring mail}} that weighs 15 pounds <ref name="GenerateBaseRelic" />
  |-
  ! 50%
  | '''{{AV}}3 {{DV}}-1''' {{qud text|chain mail}} that weighs 35 pounds
  |-
  ! rowspan="2" | Tier 3
  ! 50%
  | '''{{AV}}4 {{DV}}-4''' {{qud shader|Y|steel plate mail}} that weighs 60 pounds
  |-
  ! 50%
  | '''{{AV}}1 {{DV}}3''' {{qud shader|K|elastyne}} {{qud text|skin suit}} that weighs 5 pounds
  |-
  ! rowspan="2" | Tier 4
  ! 50%
  | '''{{AV}}5 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|plate armor}} that weighs 45 pounds
  |-
  ! 50%
  | '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds
  |-
  ! rowspan="2" | Tier 4
  ! 50%
  | '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds
  |-
  ! 50%
  | '''{{AV}}4 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|flake armor}} without resistances that weighs 90 pounds.
  |-
  ! rowspan="2" | Tier 6
  ! 50%
  | '''{{AV}}6 {{DV}}-3''', {{Color|R|+9 Heat}}/{{Color|B|+9 Cold}}/{{Color|W|+9 Elec}}/{{Color|G|+9 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud shader|K|shardmail}} that weighs 40 pounds
  |-
  ! 50%
  |'''{{AV}}4 {{DV}}2''' {{favilink|nanoweave vest}}
  |-
  ! colspan="2" | Tier 7
  | {{favilink|Flawless crysteel shardmail}}
  |-
  ! colspan="2" | Tier 8
  | {{favilink|Zetachrome lune}}
  |}
|-
| vest
|-
| rowspan="8" style="border-top-width:3px;" | Book
| style="border-top-width:3px;" | account
| rowspan="8" style="border-top-width:3px;" |
  {| class="wikitable"
  ! 70%
  | A high-value [[Book|markov book]] which teaches a random [[skill]] when read. <ref name="Book1" /><ref name="Book2" />
The book's commerce value will be equal to '''''100 * Tier + 200'''''
  |-
  ! 30%
  | A high-value [[Book|markov book]] which increases a random [[attribute]] by 1 when read.
The book's commerce value will be equal to '''''100 * Tier + 200'''''
  |}
|-
| allegory
|-
| chronology
|-
| horoscope reading
|-
| hypothesis
|-
| philosophy
|-
| treatise
|-
| wintry truth
|-
| rowspan="2" style="border-top-width:3px;" | Boots
| style="border-top-width:3px;" | boots
| rowspan="2" style="border-top-width:3px;" |
  {| class="wikitable"
  ! colspan="2" | Tiers 1 - 2
  |  '''{{AV}}1 {{DV}}0''' perch fish leather boots that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! rowspan="2" | Tier 3
  ! 50%
  |  '''{{AV}}2 {{DV}}-3''' {{qud text|chain boots}} that weigh 10 pounds
  |-
  ! 50%
  | '''{{AV}}0 {{DV}}2''' {{qud shader|K|elastyne}} {{qud text|slippers}} that weigh 1 pound
  |-
  ! rowspan="2" | Tier 4
  ! 50%
  |  '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|boots}} that weigh 15 pounds
  |-
  ! 50%
  |  '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|sneakers}} that weigh 3 pounds
  |-
  ! colspan="2" | Tier 5
  | '''{{AV}}3 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|boots}} that weigh 35 pounds
  |-
  ! colspan="2" | Tier 6
  | '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Crysteel boots}}
  |-
  ! colspan="2" | Tier 7
  | '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Flawless crysteel boots}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{favilink|Zetachrome pumps}}
  |}
|-
| pair of boots
|-
| style="border-top-width:3px;" | Bracelet
| style="border-top-width:3px;" | bracelet
| style="border-top-width:3px;" |
  {| class="wikitable"
  ! Tiers 1 - 2
  |'''{{AV}}0 {{DV}}0''' beaded bracelet that weighs 1 pound <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! Tiers 3 - 4
  | '''{{AV}}0 {{DV}}2''' beaded bracelet that weighs 1 pound
  |-
  ! Tiers 5 - 6
  | '''{{AV}}1 {{DV}}2''' beaded bracelet that weighs 1 pound
  |-
  ! Tiers 7 - 8
  | '''{{AV}}1 {{DV}}3''' beaded bracelet that weighs 1 pound
  |}
|-
| style="border-top-width:3px;" | Cloak
| style="border-top-width:3px;" | cloak
| style="border-top-width:3px;" |
  {| class="wikitable"
  ! Tier 1
  | '''{{AV}}0 {{DV}}0''' cloak that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! Tiers 2 - 3
  | '''{{AV}}0 {{DV}}1''' cloak that weighs 3 pounds
  |-
  ! Tiers 4 - 5
  | '''{{AV}}0 {{DV}}2''' cloak that weighs 3 pounds
  |-
  ! Tiers 6 - 7
  | '''{{AV}}0 {{DV}}3''' cloak that weighs 3 pounds
  |-
  ! Tier 8
  | '''{{AV}}0 {{DV}}4''' cloak that weighs 3 pounds
  |}
|-
| rowspan="14" style="border-top-width:3px;" | Curio
| style="border-top-width:3px;" | skull
| rowspan="14" style="border-top-width:3px;" |
  {| class="wikitable"
  ! 50%
  | [[Fabricate Creature]] curio with a random creature roughly the same tier as the relic <ref name="CurioRef" />
  |-
  ! 50%
  | [[Obliterate Faction]] curio
  |}
|-
| coin
|-
| one-sided die
|-
| two-sided die
|-
| three-sided die
|-
| four-sided die
|-
| five-sided die
|-
| six-sided die
|-
| seven-sided die
|-
| eight-sided die
|-
| nine-sided die
|-
| ten-sided die
|-
| twelve-sided die
|-
| twenty-sided die
|-
| style="border-top-width:3px;" | Face Armor
| style="border-top-width:3px;" | mask
| style="border-top-width:3px;" |
  {| class="wikitable"
  ! Tier 1
  | '''{{AV}}0 {{DV}}0''' veil that weighs 2 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! Tier 2 - 3
  | '''{{AV}}0 {{DV}}1''' veil that weighs 2 pounds
  |-
  ! Tier 4 - 5
  | '''{{AV}}0 {{DV}}2''' veil that weighs 2 pounds
  |-
  ! Tiers 6 - 7
  | '''{{AV}}0 {{DV}}3''' veil that weighs 2 pounds
  |-
  ! Tier 8
  | '''{{AV}}0 {{DV}}4''' veil that weighs 2 pounds
  |}
|-
| style="border-top-width:3px;" | Floating Item
| style="border-top-width:3px;" | floating orb
| style="border-top-width:3px;" |
  {| class="wikitable"
  ! Tiers 1 - 2
  | A floating object that weighs 1 pound <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! Tiers 3 - 7
  | A {{qud shader|Y|floating glowsphere}} that weighs 1 pound
  |}
|-
| rowspan="2" style="border-top-width:3px;" | Food
| style="border-top-width:3px;" | feast
| rowspan="2" style="border-top-width:3px;" | {{favilink id|NectarTonic}}
|-
| meal
|-
| rowspan="3" style="border-top-width:3px;" | Hand Armor
| style="border-top-width:3px;" | gloves
| rowspan="3" style="border-top-width:3px;" |
  {| class="wikitable"
  ! colspan="2" | Tiers 1 - 2
  | '''{{AV}}1 {{DV}}0''' perch fish leather gloves that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! rowspan="2" | Tier 3
  ! 50%
  | '''{{AV}}2 {{DV}}-3''' {{qud text|chain gauntlets}} that weigh 10 pounds
  |-
  ! 50%
  | '''{{AV}}0 {{DV}}2''', +1 Agility {{qud shader|K|elastyne}} {{qud text|gloves}} that weigh 1 pound
  |-
  ! rowspan="2" | Tier 4
  ! 50%
  | '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|gauntlets}} that weigh 18 pounds
  |-
  ! 50%
  | '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|gloves}} that weigh 3 pounds
  |-
  ! colspan="2" | Tier 5
  | '''{{AV}}3 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|gauntlets}} that weigh 25 pounds
  |-
  ! colspan="2" | Tier 6
  | '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Crysteel gauntlets}}
  |-
  ! colspan="2" | Tier 7
  | '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Flawless crysteel gauntlets}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{favilink|Zetachrome gloves}}
  |}
|-
| gauntlet
|-
| iron gauntlet
|-
| rowspan="2" style="border-top-width:3px;" | Head Armor
| style="border-top-width:3px;" | helm
| rowspan="2" style="border-top-width:3px;" |
  {| class="wikitable"
  ! rowspan="2" | Tiers 1 - 2
  ! 50%
  | '''{{AV}}1 {{DV}}0''' helmet that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! 50%
  | '''{{AV}}0 {{DV}}1''' hat that weighs 3 pounds
  |-
  ! rowspan="2" | Tier 3
  ! 50%
  | '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
  |-
  ! 50%
  | '''{{AV}}1 {{DV}}1''', {{Color|B|+5 Cold}} resistance elastyne hat that weighs 1 pound
  |-
  ! rowspan="2" | Tier 4
  ! 50%
  | '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
  |-
  ! 50%
  | '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance plastifer hat that weighs 4 pounds
  |-
  ! colspan="2" | Tier 5
  | '''{{AV}}3 {{DV}}-4''' fullerite helmet that weighs 25 pounds
  |-
  ! colspan="2" | Tier 6
  | '''{{AV}}3 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{Favilink|Crysteel coronet}}
  |-
  ! colspan="2" | Tier 7
  | '''{{AV}}4 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{Favilink|Flawless crysteel coronet}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{Favilink|Zetachrome apex}}
  |}
|-
| helmet
|-
| style="border-top-width:3px;" | Pistol
| style="border-top-width:3px;" | pistol
| style="border-top-width:3px;" |
{| class="wikitable"
  ! colspan="2" | Tier 1
  | {{favilink|Chrome revolver}}
  |-
  ! colspan="2" | Tier 2
  | {{favilink|Semi-automatic pistol}}
  |-
  ! colspan="2" | Tier 3
  | {{favilink|Chain pistol}}
  |-
  ! colspan="2" | Tier 4
  | {{favilink|Laser pistol}}
  |-
  ! rowspan="2" | Tier 5
  ! 80%
  | {{favilink|Eigenpistol}}
  |-
  ! 20%
  | {{favilink|Arc winder}}
  |-
  ! rowspan="2" | Tier 6
  ! 75%
  | {{favilink|Hand rail}}
  |-
  ! 25%
  | {{favilink|Di-thermo beam}}
  |-
  ! rowspan="4" | Tier 7+8
  ! 50%
  | {{favilink|Spaser pistol}}
  |-
  ! 20%
  | {{favilink|Space inverter}}
  |-
  ! 20%
  | {{favilink|High-voltage arc winder}}
  |-
  ! 10%
  | {{favilink|Psychal fleshgun}}
  |}
|-
| style="border-top-width:3px;" | Rifle
| style="border-top-width:3px;" | rifle
| style="border-top-width:3px;" |
{| class="wikitable"
  ! colspan="2" | Tier 1
  | {{favilink|Musket}}
  |-
  ! colspan="2" | Tier 2
  | {{favilink|Issachar rifle}}
  |-
  ! rowspan="2" | Tier 3
  ! 75%
  | {{favilink|Carbine}}
  |-
  ! 25%
  | {{favilink|Sniper Rifle}}
  |-
  ! rowspan="2" | Tier 4
  ! 80%
  | {{favilink|Laser Rifle}}
  |-
  ! 20%
  | {{favilink|Flamethrower}}
  |-
  ! rowspan="3" | Tier 5
  ! 50%
  | {{favilink|Eigenrifle}}
  |-
  ! 32.5%
  | {{favilink|Chain laser}}
  |-
  ! 17.5%
  | {{favilink|Freeze ray}}
  |-
  ! rowspan="2" | Tier 6
  ! 80%
  | {{favilink|Light rail}}
  |-
  ! 20%
  | {{favilink|Hypertractor}}
  |-
  ! rowspan="2" | Tier 7
  ! 80%
  | {{favilink|Spaser rifle}}
  |-
  ! 20%
  | {{favilink|Linear cannon}}
  |-
  ! colspan="2" | Tier 8
  | {{favilink|Phase cannon}}
  |-
  |}
|-
| style="border-top-width:3px;" | Shield
| style="border-top-width:3px;" | shield
| style="border-top-width:3px;" |
  {| class="wikitable"
  ! Tiers 1 - 2
  | '''{{AV}}2 {{DV}}-3''' shield that weighs 9 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! Tier 3
  | '''{{AV}}3 {{DV}}-2''' {{qud shader|Y|steel}} {{qud text|shield}} that weighs 12 pounds
  |-
  ! Tier 4
  | '''{{AV}}4 {{DV}}-3''' {{qud shader|b|carbide}} {{qud text|shield}} that weighs 14 pounds
  |-
  ! Tier 5
  | '''{{AV}}5 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|shield}} that weighs 20 pounds
  |-
  ! Tier 6
  | '''{{AV}}6 {{DV}}-3''' {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
  |-
  ! Tier 7 - 8
  | '''{{AV}}7 {{DV}}-2''' {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
  |}
|}


= Relic Tonic =
= Trivia =
Basically, it's just [[Eaters' nectar injector]] with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.{{Mod
* Prior to patch [https://store.steampowered.com/news/app/333640/view/4639224265629184703 2.0.200.86] (August 14, 2020), it was possible to mod [[relic]] items, allowing a player to combine relic powers with other powerful tinkering mods. For example, relic freezing + normal [[freezing]] could be combined on an item for a very powerful overall freezing effect, [[:File:Double freeze relic.jpg|like this one]]. However, it is no longer possible to add normal mods to relic items.<ref name="GenerateBaseRelic" />
| title      =Relic Tonic
| type      =
| id        =NectarTonic
| reliconly  =yes
| rarity    =
| tinkerable =
| tinkertier =
| value      =
| desc      =You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)
}}{{qud quote|{{qud text|You gain one attribute point (true kin).|notxml}}}}


= References =
{{references h1|2.0.203.35}}
<references />
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