Relic: Difference between revisions

366 bytes added ,  20:50, 2 September 2019
add mod indicator
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(add mod indicator)
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= Relic Weapons, Armor, and Shields =
= Relic Weapons, Armor, and Shields =
The following mods can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
The following modifications can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
 
Modifications marked with an <sup style="font-size:70%;">M</sup> count as an item mod for tinkering purposes (items can have a maximum of 3 tinkered mods)


{| class="wikitable sortable"
{| class="wikitable sortable"
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! Applicable Items
! Applicable Items
|-
|-
| [[Transmute into Gem]]
| [[Transmute into Gem]] <sup style="font-size:70%;">M</sup>
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit.
| '''{{Color|C|0.4%-3.2%}}''' chance to transmute any attacked target into a gemstone when it is hit.
| Weapons
| Weapons
|-
|-
| [[Glazed]]
| [[Glazed]] <sup style="font-size:70%;">M</sup>
| '''{{Color|C|10-26%}}''' chance to dismember on hit.
| '''{{Color|C|10-26%}}''' chance to dismember on hit.
| Weapons
| Weapons
|-
|-
| Relic [[Freezing]]
| Relic [[Freezing]] <sup style="font-size:70%;">M</sup>
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item.
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item.
| Weapons
| Weapons
|-
|-
| [[Discharge a clockwork beetle friend|Beetle Host]]
| [[Discharge a clockwork beetle friend|Beetle Host]] <sup style="font-size:70%;">M</sup>
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly.
| When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly.
| Weapons
| Weapons
|-
|-
| [[the Fates have their way|Fatecaller]]
| [[the Fates have their way|Fatecaller]] <sup style="font-size:70%;">M</sup>
| 50% of the time, the Fates have their way.
| 50% of the time, the Fates have their way.
| Weapons
| Weapons
|-
|-
| Improved [[Teleportation]]
| Improved [[Teleportation]] <sup style="font-size:70%;">M</sup>
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons
| Weapons
|-
|-
| Powered Strength Boost
| Powered Strength Boost
| '''{{Color|W|+1-2}}''' Strength ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+1-2}}''' Strength ''(requires [[:Category:Energy_Cells|energy cell]].)''
| Weapons and Shields
| Weapons and Shields
|-
|-
| Powered Willpower Boost
| Powered Willpower Boost
| '''{{Color|W|+1-2}}''' Willpower ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+1-2}}''' Willpower ''(requires [[:Category:Energy_Cells|energy cell]].)''
| Weapons and Shields
| Weapons and Shields
|-
|-
| Powered Ego Boost
| Powered Ego Boost
| '''{{Color|W|+1-2}}''' Ego ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+1-2}}''' Ego ''(requires [[:Category:Energy_Cells|energy cell]].)''
| Weapons and Shields
| Weapons and Shields
|-
|-
| Improved [[Light Manipulation]]  
| Improved [[Light Manipulation]] <sup style="font-size:70%;">M</sup>
| Grants you Light Manipulation at level '''{{Color|C|1-8}}'''. If you already have Light Manipulation, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Light Manipulation at level '''{{Color|C|1-8}}'''. If you already have Light Manipulation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
|-
|-
| Improved [[Temporal Fugue]]
| Improved [[Temporal Fugue]] <sup style="font-size:70%;">M</sup>
| Grants you Temporal Fugue at level '''{{Color|C|1-8}}'''. If you already have Temporal Fugue, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Temporal Fugue at level '''{{Color|C|1-8}}'''. If you already have Temporal Fugue, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
|-
|-
| Improved [[Electrical Generation]]
| Improved [[Electrical Generation]] <sup style="font-size:70%;">M</sup>
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Electrical Generation at level '''{{Color|C|1-8}}'''. If you already have Electrical Generation, its level is increased by '''{{Color|C|1-8}}'''.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
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| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
|-
|-
| Faction Slayer
| Faction Slayer <sup style="font-size:70%;">M</sup>
| '''{{Color|C|1%-8%}}''' chance to behead <faction members> on hit. ''(behead chance only applies when using the item itself as a weapon)''<br>-200 Reputation with <faction>.
| '''{{Color|C|1%-8%}}''' chance to behead <faction members> on hit. ''(behead chance only applies when using the item itself as a weapon)''<br>-200 Reputation with <faction>.
| Weapons, Armor, and Shields
| Weapons, Armor, and Shields
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| Armor and Shields
| Armor and Shields
|-
|-
| Traveller's Boon - [[Teleportation]]
| Traveller's Boon - [[Teleportation]] <sup style="font-size:70%;">M</sup>
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.
| Grants you Teleportation at level '''{{Color|C|1-8}}'''. If you already have Teleportation, its level is increased by '''{{Color|C|1-8}}'''.<br>'''+({{Color|W|20-40}}'''+'''{{Color|C|0-70}})''' lbs. carry capacity.
| Armor and Shields
| Armor and Shields
|-
|-
| Improved [[Clairvoyance]]
| Improved [[Clairvoyance]] <sup style="font-size:70%;">M</sup>
| Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''.
| Grants you Clairvoyance at level '''{{Color|C|1-8}}'''. If you already have Clairvoyance, its level is increased by '''{{Color|C|1-8}}'''.
| Armor and Shields
| Armor and Shields
|-
|-
| [[Blink]]
| [[Blink]] <sup style="font-size:70%;">M</sup>
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead.
| Whenever you're about to take damage, there's a '''{{Color|C|6%-13%}}''' chance you blink away instead.
| Armor and Shields
| Armor and Shields
|-
|-
| Improved Attribute
| Improved Attribute
| '''{{Color|W|+1-2}}''' to Strength, Intelligence, Willpower, or Ego ''(Does not require power and does not count as an item mod for tinkering purposes)''
| '''{{Color|W|+1-2}}''' to Strength, Intelligence, Willpower, or Ego ''(Does not require power)''
| Armor
| Armor
|-
|-
| Improved Cold Resistance
| Improved Cold Resistance
| '''{{Color|W|+1-2}}''' Cold resistance ''(Does not require power and does not count as an item mod for tinkering purposes)''
| '''{{Color|W|+1-2}}''' Cold resistance ''(Does not require power)''
| Armor
| Armor
|-
|-
| [[Reflect]]
| [[Reflect]] <sup style="font-size:70%;">M</sup>
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up.
| Reflects '''{{Color|C|1%-8%}}''' damage back at your attackers, rounded up.
| Shields
| Shields
|-
|-
| Powered Intelligence Boost
| Powered Intelligence Boost
| '''{{Color|W|+1-2}}''' Intelligence ''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+1-2}}''' Intelligence ''(requires [[:Category:Energy_Cells|energy cell]].)''
| Shields
| Shields
|-
|-
| Powered Cold Resistance Boost
| Powered Cold Resistance Boost
| '''{{Color|W|+20-30}}''' Cold Resistance''(requires [[:Category:Energy_Cells|energy cell]]. Does not count as a mod for tinkering purposes.)''
| '''{{Color|W|+20-30}}''' Cold Resistance''(requires [[:Category:Energy_Cells|energy cell]].)''
| Shields
| Shields
|}
|}
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=== Shields ===
=== Shields ===
Relic shields are guaranteed to have the improved block mod: ''Your chance to block with shields is increased by 25%.''
Relic shields are guaranteed to have the improved block mod: ''Your chance to block with shields is increased by 25%.'' This '''does''' count as an item modification.


=== Armor ===
=== Armor ===