Repair: Difference between revisions

28 bytes added ,  20:09, 5 April 2022
m
standardize faction and creature templates
No edit summary
m (standardize faction and creature templates)
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:
| id=Tinkering_Repair
| id=Tinkering_Repair
}}
}}
If a creature has '''Repair''', you can ask them to repair an item for a few drams by pressing <code>r</code> on the item you want repaired or <code>TAB</code>, then {{qud text|&y[&Wr&y]epair|notxml}} in the [[trading]] UI.
If a creature has '''Repair''', you can ask them to repair an item for a few drams by pressing <code>r</code> on the item you want repaired or <code>TAB</code>, then {{qud text|&y[&Wr&y]epair|notxml}} in the [[trading]] UI.


Creatures can only repair items up to the level of Tinker that they possess, with creatures that only possess [[Tinker I]] being unable to repair items that require [[Tinker II]] and [[Tinker III]].
Creatures can only repair items up to the level of Tinker that they possess, with creatures that only possess [[Tinker I]] being unable to repair items that require [[Tinker II]] and [[Tinker III]].


{{Creatures with the skill|Repair}}
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}