Reputation: Difference between revisions

→‎Gaining reputation: Mentioning the Schrodinger page from the Annals of Qud, which should probably be somewhere on this page.
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(→‎Gaining reputation: Mentioning the Schrodinger page from the Annals of Qud, which should probably be somewhere on this page.)
 
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'''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. Depending on the reputation with a faction, the members of that faction will be out of three different [[feeling]]s:
'''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. The particular reasons for faction feelings are randomly generated (described in more detail on the [[faction relationship reasons]] page). Depending on the reputation with a faction, the members of that faction will be out of three different [[feeling|feelings]]:
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck.
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck.
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{|class ="wikitable"
{|class ="wikitable"
!rowspan = "2" | Reputation
!rowspan = "2" | Reputation
! colspan = "3" | Demeanor
!rowspan = "2" | In-Game Description
! colspan = "3" | Feeling
!rowspan="2" | Other
!rowspan="2" | Other
|-
|-
!Docile
!Docile <br> Demeanor
!Neutral
!Neutral <br> Demeanor
!Aggressive
!Aggressive <br> Demeanor
|-
|-
| ≤{{Player reputation color|-600}}
| ≤ {{Player reputation color|-600}}
| {{Qud text|&CFaction Members &ydespise you. Even docile ones will attack you.
 
&yYou aren't welcome in their holy places.}}
| {{#var:hostile}}
| {{#var:hostile}}
| {{#var:hostile}}
| {{#var:hostile}}
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|-
|-
| {{Player reputation color|-599}} to {{Player reputation color|-250}}  
| {{Player reputation color|-599}} to {{Player reputation color|-250}}  
| {{Qud text|&CFaction Members &ydislike you, but docile ones won't attack you.
&yYou aren't welcome in their holy places.}}
| {{#var:neutral}}
| {{#var:neutral}}
|{{#var:hostile}}
|{{#var:hostile}}
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|-
|-
| {{Player reputation color|-249}} to {{Player reputation color|249}}  
| {{Player reputation color|-249}} to {{Player reputation color|249}}  
| {{Qud text|&CFaction Members &ydon't care about you, but aggressive ones will attack you.
&yYou aren't welcome in their holy places.}}
| {{#var:neutral}}
| {{#var:neutral}}
| {{#var:neutral}}
| {{#var:neutral}}
| {{#var:hostile}}
| {{#var:hostile}}
| Neutral will also be hostile in [[Holy Place]]s
| Neutral demeanors will also be hostile in [[Holy Place]]s
|-
|-
| {{Player reputation color|250}} to {{Player reputation color|599}}
| {{Player reputation color|250}} to {{Player reputation color|599}}
| {{Qud text|&CFaction Members &yfavor you.
&yAggressive ones won't attack you.
&yYou are welcome in their holy places.}}
| {{#var:friendly}}
| {{#var:friendly}}
| {{#var:friendly}}
| {{#var:friendly}}
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| Creatures that can be pet will be allowed to be pet
| Creatures that can be pet will be allowed to be pet
|-
|-
| ≥{{Player reputation color|600}}  
| ≥ {{Player reputation color|600}}
| {{Qud text|&CFaction Members &yrevere you and consider you one of their own.
 
&yYou are welcome in their holy places.}}
| {{#var:friendly}}
| {{#var:friendly}}
| {{#var:friendly}}
| {{#var:friendly}}
| {{#var:friendly}}
| {{#var:friendly}}
|
|} <ref>XRL.World.Parts.Brain::GetFeeling</ref>
|} <ref>XRL.World.Parts.Brain::GetFeeling</ref>


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* Kill a legendary '''disliked''' by that faction
* Kill a legendary '''disliked''' by that faction
|}
|}
180-200 reputation can also be gained by using a {{favilink|Schrodinger page from the Annals of Qud}}.
====Unconventional reputation gains====
====Unconventional reputation gains====
Depending on the faction, reputation can be gained in unique ways.
Depending on the faction, reputation can be gained in unique ways.
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* Completing quests will grant reputation with a certain faction
* Completing quests will grant reputation with a certain faction
* The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction
* The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction
===Losing Reputation===
===Losing Reputation===
{|class="wikitable"
{|class="wikitable"
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* Water Ritualing a Legendary creature '''disliked''' by that faction
* Water Ritualing a Legendary creature '''disliked''' by that faction
* In water ritual, ask for a secret
* In water ritual, ask for a secret
* Kill a legendary '''disliked''' by that faction
* Kill a legendary '''liked''' by that faction
|}
|}
====Unconventional reputation losses====
====Unconventional reputation losses====
There are certain ways to lose reputation due to more specific actions, some specific to one faction.
There are certain ways to lose reputation due to more specific actions, some specific to one faction.
* [[Barathrumites]] can teach the player tinkering recipes for reputation
* [[Barathrumites]] can teach the player tinkering recipes for reputation
* [[Merchant's Guild]] and the [[Consortium of Phyta]] will trade their most valuable item in their inventory/equipment for reputation
* [[Merchants' Guild]] and the [[Consortium of Phyta]] will trade their most valuable item in their inventory/equipment for reputation
* Factions based in villages will teach a recipe and/or a signature skill for reputation.
* Factions based in villages will teach a recipe and/or a signature skill for reputation.
* Using [[precognition]] to equip the {{favilink|amaranthine prism}} and cancelling the vision to unequip it will decrease the player's reputation with [[Highly entropic beings]] by -100
* Using [[precognition]] to equip the {{favilink|amaranthine prism}} and cancelling the vision to unequip it will decrease the player's reputation with [[Highly entropic beings]] by -100
* Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with '''all''' factions by -90 to -110.
* Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with '''all''' factions by -90 to -110. <ref>XRL.World.Parts.GivesRep</ref>
<ref>XRL.World.Parts.GivesRep</ref>
* The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction
* The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction
== Reputation's Effect on Trade Prices ==
{{Excerpt|Commerce#Reputation Effect on Trade Prices}}


==Initial Player Reputation==
==Initial Player Reputation==
Upon game creation, the player character will have an initial starting reputation based on this table:
Upon game creation, the player character will have an initial starting reputation based on this table:
{{#cargo_query:table=Factions|fields=CONCAT('[[:', _pageName, '|', PlainName, ']]')=Faction, BasePlayerReputation = Reputation| order by=Faction|where=IsVisible='1' AND (_pageNamespace='0' OR _pageNamespace='14')}}
{{#cargo_query:table=Factions|fields=CONCAT('[[:', _pageName, '|', PlainName, ']]')=Faction, CONCAT('{{((}}Player reputation color{{!}}', BasePlayerReputation, '{{))}}') = Reputation| order by=Faction|where=IsVisible='1' AND (_pageNamespace='0' OR _pageNamespace='14')}}
Note that if the player character is [[True Kin]], they will have 0 reputation with the Putus Templar instead.
 
Additionally, certain options chosen during Character Creation affect starting reputation:
 
{| class="wikitable"
|-
! Chosen Trait !! Factions Affected !! Effect
|-
| [[True Kin]] || [[Putus Templar]] || +600 (resulting in -100)
|-
| {{favilink|Beak}} || [[Birds]] || +200
|-
| {{favilink|Carapace}} || [[Tortoises]] || +400
|-
| {{favilink|Horns}} || [[Antelopes]] & [[Goatfolk]] || +100
|-
| {{favilink|Photosynthetic Skin}} || [[Roots]], [[Trees]], [[Vines]] & [[Consortium of Phyta]] || +200
|-
| {{favilink|Spinnerets}} || [[Arachnids]] || +300
|-
| [[Stinger]] (any) || [[Arachnids]] || +200
|-
| {{favilink|Thick Fur}} || [[Apes]], [[Baboons]], [[Bears]] & [[Grazing hedonists]] || +100
|-
| {{favilink|Wings}} || [[Birds]] & [[Winged mammals]] || +400
|-
| {{favilink|Amphibious}} || [[Frogs]] || +100
|-
| {{favilink|Cold-Blooded}} || [[Unshelled reptiles]] || +100
|-
| {{favilink|Burgeoning}} || [[Consortium of Phyta]] || +200
|-
| {{favilink|Mass Mind}} || [[Seekers of the Sightless Way]] || -200
|-
| {{favilink|Space-Time Vortex}} || [[Highly entropic beings]] || +200
|-
| [[Callings|Greybeard]] || [[Bears]] || +100
|-
| [[Callings|Gunslinger]] || [[Mysterious strangers]] || +200
|-
| [[Callings|Nomad]] || [[Issachari tribe]] || +200
|-
| [[Callings|Tinker]] || [[Barathrumites]] || +100
|-
| [[Callings|Warden]] || [[Fellowship of Wardens]] || +300
|-
| [[Callings|Water Merchant]] || [[Water barons]] || +200
|-
| [[Callings|Watervine Farmer]] || [[Villagers of Joppa]] || +100
|-
| Start in {{favilink|Salt marsh}} || [[Insects]] & [[Fish]] || +50
|-
| Start in {{favilink|Salt dunes}} || [[Unshelled reptiles]] || +100
|-
| Start in {{favilink|Desert Canyons}} || [[Equines]], [[Tortoises]] & [[Vines]] || +50
|-
| Start in {{favilink|Hills}} || [[Hermits]] || +100
|}
 
==References==
==References==
*All notes are taken from <code>XRL.World.Reputation</code>
*All notes are taken from <code>XRL.World.Reputation</code>
<references/>
<references/>
[[Category:Mechanics]]
[[Category:Mechanics]]
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