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(→Gaining reputation: Mentioning the Schrodinger page from the Annals of Qud, which should probably be somewhere on this page.) |
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'''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. Depending on the reputation with a faction, the members of that faction will be out of three different [[feeling]] | '''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. The particular reasons for faction feelings are randomly generated (described in more detail on the [[faction relationship reasons]] page). Depending on the reputation with a faction, the members of that faction will be out of three different [[feeling|feelings]]: | ||
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations. | * {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations. | ||
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck. | * {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck. | ||
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{|class ="wikitable" | {|class ="wikitable" | ||
!rowspan = "2" | Reputation | !rowspan = "2" | Reputation | ||
! colspan = "3" | | !rowspan = "2" | In-Game Description | ||
! colspan = "3" | Feeling | |||
!rowspan="2" | Other | !rowspan="2" | Other | ||
|- | |- | ||
!Docile | !Docile <br> Demeanor | ||
!Neutral | !Neutral <br> Demeanor | ||
!Aggressive | !Aggressive <br> Demeanor | ||
|- | |- | ||
| ≤{{Player reputation color|-600}} | | ≤ {{Player reputation color|-600}} | ||
| {{Qud text|&CFaction Members &ydespise you. Even docile ones will attack you. | |||
&yYou aren't welcome in their holy places.}} | |||
| {{#var:hostile}} | | {{#var:hostile}} | ||
| {{#var:hostile}} | | {{#var:hostile}} | ||
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|- | |- | ||
| {{Player reputation color|-599}} to {{Player reputation color|-250}} | | {{Player reputation color|-599}} to {{Player reputation color|-250}} | ||
| {{Qud text|&CFaction Members &ydislike you, but docile ones won't attack you. | |||
&yYou aren't welcome in their holy places.}} | |||
| {{#var:neutral}} | | {{#var:neutral}} | ||
|{{#var:hostile}} | |{{#var:hostile}} | ||
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|- | |- | ||
| {{Player reputation color|-249}} to {{Player reputation color|249}} | | {{Player reputation color|-249}} to {{Player reputation color|249}} | ||
| {{Qud text|&CFaction Members &ydon't care about you, but aggressive ones will attack you. | |||
&yYou aren't welcome in their holy places.}} | |||
| {{#var:neutral}} | | {{#var:neutral}} | ||
| {{#var:neutral}} | | {{#var:neutral}} | ||
| {{#var:hostile}} | | {{#var:hostile}} | ||
| Neutral will also be hostile in [[Holy Place]]s | | Neutral demeanors will also be hostile in [[Holy Place]]s | ||
|- | |- | ||
| {{Player reputation color|250}} to {{Player reputation color|599}} | | {{Player reputation color|250}} to {{Player reputation color|599}} | ||
| {{Qud text|&CFaction Members &yfavor you. | |||
&yAggressive ones won't attack you. | |||
&yYou are welcome in their holy places.}} | |||
| {{#var:friendly}} | | {{#var:friendly}} | ||
| {{#var:friendly}} | | {{#var:friendly}} | ||
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| Creatures that can be pet will be allowed to be pet | | Creatures that can be pet will be allowed to be pet | ||
|- | |- | ||
| ≥{{Player reputation color|600}} | | ≥ {{Player reputation color|600}} | ||
| {{Qud text|&CFaction Members &yrevere you and consider you one of their own. | |||
&yYou are welcome in their holy places.}} | |||
| {{#var:friendly}} | | {{#var:friendly}} | ||
| {{#var:friendly}} | | {{#var:friendly}} | ||
| {{#var:friendly}} | | {{#var:friendly}} | ||
| | |||
|} <ref>XRL.World.Parts.Brain::GetFeeling</ref> | |} <ref>XRL.World.Parts.Brain::GetFeeling</ref> | ||
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* Kill a legendary '''disliked''' by that faction | * Kill a legendary '''disliked''' by that faction | ||
|} | |} | ||
180-200 reputation can also be gained by using a {{favilink|Schrodinger page from the Annals of Qud}}. | |||
====Unconventional reputation gains==== | ====Unconventional reputation gains==== | ||
Depending on the faction, reputation can be gained in unique ways. | Depending on the faction, reputation can be gained in unique ways. | ||
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* Completing quests will grant reputation with a certain faction | * Completing quests will grant reputation with a certain faction | ||
* The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction | * The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction | ||
===Losing Reputation=== | ===Losing Reputation=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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* Water Ritualing a Legendary creature '''disliked''' by that faction | * Water Ritualing a Legendary creature '''disliked''' by that faction | ||
* In water ritual, ask for a secret | * In water ritual, ask for a secret | ||
* Kill a legendary ''' | * Kill a legendary '''liked''' by that faction | ||
|} | |} | ||
====Unconventional reputation losses==== | ====Unconventional reputation losses==== | ||
There are certain ways to lose reputation due to more specific actions, some specific to one faction. | There are certain ways to lose reputation due to more specific actions, some specific to one faction. | ||
* [[Barathrumites]] can teach the player tinkering recipes for reputation | * [[Barathrumites]] can teach the player tinkering recipes for reputation | ||
* [[ | * [[Merchants' Guild]] and the [[Consortium of Phyta]] will trade their most valuable item in their inventory/equipment for reputation | ||
* Factions based in villages will teach a recipe and/or a signature skill for reputation. | * Factions based in villages will teach a recipe and/or a signature skill for reputation. | ||
* Using [[precognition]] to equip the {{favilink|amaranthine prism}} and cancelling the vision to unequip it will decrease the player's reputation with [[Highly entropic beings]] by -100 | * Using [[precognition]] to equip the {{favilink|amaranthine prism}} and cancelling the vision to unequip it will decrease the player's reputation with [[Highly entropic beings]] by -100 | ||
* Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with '''all''' factions by -90 to -110. | * Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with '''all''' factions by -90 to -110. <ref>XRL.World.Parts.GivesRep</ref> | ||
<ref>XRL.World.Parts.GivesRep</ref> | |||
* The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction | * The council during the [[The Earl of Omonporch]] will alter faction reputation wildly in either direction | ||
== Reputation's Effect on Trade Prices == | |||
{{Excerpt|Commerce#Reputation Effect on Trade Prices}} | |||
==Initial Player Reputation== | ==Initial Player Reputation== | ||
Upon game creation, the player character will have an initial starting reputation based on this table: | Upon game creation, the player character will have an initial starting reputation based on this table: | ||
{{#cargo_query:table=Factions|fields=CONCAT('[[:', _pageName, '|', PlainName, ']]')=Faction, BasePlayerReputation = Reputation| order by=Faction|where=IsVisible='1' AND (_pageNamespace='0' OR _pageNamespace='14')}} | {{#cargo_query:table=Factions|fields=CONCAT('[[:', _pageName, '|', PlainName, ']]')=Faction, CONCAT('{{((}}Player reputation color{{!}}', BasePlayerReputation, '{{))}}') = Reputation| order by=Faction|where=IsVisible='1' AND (_pageNamespace='0' OR _pageNamespace='14')}} | ||
Additionally, certain options chosen during Character Creation affect starting reputation: | |||
{| class="wikitable" | |||
|- | |||
! Chosen Trait !! Factions Affected !! Effect | |||
|- | |||
| [[True Kin]] || [[Putus Templar]] || +600 (resulting in -100) | |||
|- | |||
| {{favilink|Beak}} || [[Birds]] || +200 | |||
|- | |||
| {{favilink|Carapace}} || [[Tortoises]] || +400 | |||
|- | |||
| {{favilink|Horns}} || [[Antelopes]] & [[Goatfolk]] || +100 | |||
|- | |||
| {{favilink|Photosynthetic Skin}} || [[Roots]], [[Trees]], [[Vines]] & [[Consortium of Phyta]] || +200 | |||
|- | |||
| {{favilink|Spinnerets}} || [[Arachnids]] || +300 | |||
|- | |||
| [[Stinger]] (any) || [[Arachnids]] || +200 | |||
|- | |||
| {{favilink|Thick Fur}} || [[Apes]], [[Baboons]], [[Bears]] & [[Grazing hedonists]] || +100 | |||
|- | |||
| {{favilink|Wings}} || [[Birds]] & [[Winged mammals]] || +400 | |||
|- | |||
| {{favilink|Amphibious}} || [[Frogs]] || +100 | |||
|- | |||
| {{favilink|Cold-Blooded}} || [[Unshelled reptiles]] || +100 | |||
|- | |||
| {{favilink|Burgeoning}} || [[Consortium of Phyta]] || +200 | |||
|- | |||
| {{favilink|Mass Mind}} || [[Seekers of the Sightless Way]] || -200 | |||
|- | |||
| {{favilink|Space-Time Vortex}} || [[Highly entropic beings]] || +200 | |||
|- | |||
| [[Callings|Greybeard]] || [[Bears]] || +100 | |||
|- | |||
| [[Callings|Gunslinger]] || [[Mysterious strangers]] || +200 | |||
|- | |||
| [[Callings|Nomad]] || [[Issachari tribe]] || +200 | |||
|- | |||
| [[Callings|Tinker]] || [[Barathrumites]] || +100 | |||
|- | |||
| [[Callings|Warden]] || [[Fellowship of Wardens]] || +300 | |||
|- | |||
| [[Callings|Water Merchant]] || [[Water barons]] || +200 | |||
|- | |||
| [[Callings|Watervine Farmer]] || [[Villagers of Joppa]] || +100 | |||
|- | |||
| Start in {{favilink|Salt marsh}} || [[Insects]] & [[Fish]] || +50 | |||
|- | |||
| Start in {{favilink|Salt dunes}} || [[Unshelled reptiles]] || +100 | |||
|- | |||
| Start in {{favilink|Desert Canyons}} || [[Equines]], [[Tortoises]] & [[Vines]] || +50 | |||
|- | |||
| Start in {{favilink|Hills}} || [[Hermits]] || +100 | |||
|} | |||
==References== | ==References== | ||
*All notes are taken from <code>XRL.World.Reputation</code> | *All notes are taken from <code>XRL.World.Reputation</code> | ||
<references/> | <references/> | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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