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'''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. The reasons for faction feelings are randomly generated | '''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. The particular reasons for faction feelings are randomly generated (described in more detail on the [[faction relationship reasons]] page). Depending on the reputation with a faction, the members of that faction will be out of three different [[feeling|feelings]]: | ||
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations. | * {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations. | ||
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck. | * {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck. |