Resistances: Difference between revisions
Added more info on how resists work
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Resistances define how susceptible a character is to specific types of damage. | Resistances define how susceptible a character is to specific types of damage. Resistance values represent a percentage change in how much damage a creature will take from a specific type of damage. These values can be seen on the Character Sheet. Damage is rounded down, so even a small amount of resistance can significantly reduce how much damage a creature takes from several instances of damage. Unless the creature is immune to a damage type, which is achieved by 100 resistance, they will at minimum take 1 damage from instances of damage. Resistance can range beyond 0 to 100, but values above 100 have no additional effect beyond immunity. Negative values will amplify damage taken. In addition to damage heat and cold resist also modifies [[temperature]] changing effects. | ||
The four most common resistances are to the following types of damage: | The four most common resistances are to the following types of damage: |